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Since executable code on the Xbox 360 is digitally signed, and runs underneath a hypervisor, an exploit or hack is necessary in order to execute homebrew code. On the Xbox 360, the first exploit which enabled booting of unsigned code relied on a modified DVD-ROM drive firmware, a modified burned disc of the game King Kong (for Xbox 360), and the target console having either one of two ...
Homebrew was since re-enabled on any Xbox 360 with dash 2.0.7371.0 or lower via an exploit referred to as the JTAG / SMC hack but was promptly patched again by Microsoft with the 2.0.8495.0 update. Homebrew has now become available on most Xbox 360 consoles due to the Reset Glitch Hack. It works on all current dashboards up to the latest revision.
The font hack works by exploiting a buffer underflow in the Xbox font loader which is part of the dashboard. Unfortunately, since the Xbox requires the clock to be valid, and the dashboard itself is where one sets the clock, there is a problem if the RTC backup capacitor discharges. The Xbox will detect that the clock is not set and therefore ...
When the Xbox 360 launched in North America 212 Xbox games were supported while in Europe 156 games were supported. [2] [3] The Japanese market had the fewest titles supported at launch with only 12 games. [4] Microsoft's final update to the list of backward compatible titles was in November 2007 bringing the final total to 462 Xbox games. [5] [6]
Xbox Linux was a project that ported the Linux operating system to the Xbox video game console. Because the Xbox uses a digital signature system to prevent the public from running unsigned code , one must either use a modchip , or a softmod .
The HD DVD player also features two extra USB ports on the rear, a Universal Media Remote, as well as a clip for attaching the wireless network adapter. The drive cannot be used to play Xbox or Xbox 360 game titles, and all Xbox 360 games continue to use DVD-9 media.
Xbox 360 applications are non-game software applications designed to run on the Xbox 360 platform. Xbox 360 applications can either be stored on the console's hard disk drive or on a USB flash drive. Often, an Xbox Live Gold membership is also required to access some applications, as well as subscriptions correspondent to the applications.
Xbox Live Indie Games (XBLIG; previously called Xbox Live Community Games, XBLCG) were video games created by individual developers or small teams of developers released on Microsoft's Xbox Live Marketplace for the Xbox 360. The games were developed using Microsoft XNA, and developed by one or more independent developers that are registered ...