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  2. Powergaming - Wikipedia

    en.wikipedia.org/wiki/Powergaming

    Powergaming in roleplaying games can take several forms. One form is the deliberate creation of optimal player characters (PCs), with the aim of maximizing the power the player wields in the game world. This is known as min-maxing, due to the practice of maximizing desirable or "powerful" traits while minimizing underpowered or less useful ...

  3. James Desborough (game designer) - Wikipedia

    en.wikipedia.org/wiki/James_Desborough_(game...

    James Desborough wrote The Munchkin's Guide to Powergaming in 2000/2001, [2] winning an Origins Award for that work along with his co-authors Steve Mortimer and Phil Masters. [3] Desborough was a co-author of CS1: Cannibal Sector One he also briefly worked as the line editor for SLA Industries. [4] Desborough is also the owner of Postmortem ...

  4. Metagame - Wikipedia

    en.wikipedia.org/wiki/Metagame

    Another example of metagaming would be bluffing opponents into expecting cards that you do not have, or surprising the competition with novel decks that they may not be prepared for. The secondary market of cards is heavily influenced by metagame trends: cards become more valuable when they are popular, often to the point of scarcity.

  5. Role-playing video game - Wikipedia

    en.wikipedia.org/wiki/Role-playing_video_game

    An example of character creation in an RPG. In this particular game, players can assign points into attributes, select a deity, and choose a portrait and profession for their character. In order to be considered a role-playing game, characters have to become more functionally powerful by gaining new skills, weapons, and magic.

  6. Space Station 13 - Wikipedia

    en.wikipedia.org/wiki/Space_Station_13

    Example of extensive player-made modification to one of the stations in the game. Security (enforcing the law, keeping peace, and responding to emergencies aboard the station). Engineering (generating power and keeping utilities maintained aboard the station, such as keeping doors functional, supplying internal atmospherics, and repairing damage).

  7. Talk:Powergaming - Wikipedia

    en.wikipedia.org/wiki/Talk:Powergaming

    That's because the named examples are from other genres, not MUDs in general (which one would have to admit are much more centred on player vs. player and mobkilling aspects than other forms of MU*). Powergaming has evolved to mean exactly this just as roleplayers evolved to MUSH and MUCK roleplay rather than confining themselves to MUDs.

  8. Power Play: How Video Games Can Save the World - Wikipedia

    en.wikipedia.org/wiki/Power_Play:_How_Video...

    Power Play's main focus is on the influence that video games can have on society. The book expands upon the future benefits and opportunities that it can provide, and attempts to redirect current stereotypes of gamers and video games to expose the positive aspects that they bring to its users.

  9. Power-up - Wikipedia

    en.wikipedia.org/wiki/Power-up

    Examples: Rainbow Islands: The shoe power-up, which makes the player character move more quickly. R-Type: The 'S' icon, which increases the player's speed every time one is collected. Unreal Tournament, Quake I & II: The Invisibility power-up, which turns the player into an indistinct wireframe or shadow. Similarly, radiation suits serve to ...