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Side-scrolling rectangular 2D world. [52] The Binding of Isaac: 2011 Edmund McMillen: Bird eye view 2D levels made up of interconnected rectangular rooms with random monsters and loot. [53] Valheim: 2021 Irongate Studios: A procedurally-generated circular map of an archipelago of islands in an ocean; with the player starting the game in the ...
Teeworlds presents itself as a crossover between classic sprite-based shoot-em-up games of the arcade era and modern-day first-person shooters.It is played on two-dimensional, side-scrolling maps typical of the platformer genre, but uses FPS-style keyboard controls for moving, switching weapons and chatting.
2D: 2D game in which you control particles and move them to defeat the opposing side. Luanti (formerly Minetest) 2010 2024 Sandbox, Survival: zlib (engine) / LGPL-2.1-or-later [24] (game code) LGPL-2.1-or-later [24] 3D: A voxel engine for building games similar to Infiniminer and Minecraft. Lugaru: 2005 2017 Action/third-person shooter: GPL-2.0 ...
This article gives a list of platformer series, i.e. video games of the "platformer" genre. There are both 2D and 3D variants of such games, with the latter becoming more prevalent from the 32/64-bit era and up to the present.
Download QR code; Print/export Download as PDF; ... (video game series) (9 P) Y. Yoshi video games (14 P) Pages in category "Platformers by series"
Intrepid Izzy was Senile Team's first new original game since 2009's Rush Rush Rally Racing.Development of Intrepid Izzy started after 2017's Rush Rush Rally Reloaded.The game was designed, illustrated, animated and programmed by Roel van Mastbergen on a proprietary engine with proprietary tools.
In January 2019 Jason Scott uploaded the source code of this game to the Internet Archive. [92] Team Fortress 2: 2007 2012 Windows first-person shooter: Valve: A 2008 version of the game's source code was leaked alongside several other Orange Box games in 2012. [109] In 2020, an additional 2017 build of the game was leaked. [233] The Lion King ...
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).