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The first documented systematic technique capable of determining integrals is the method of exhaustion of the ancient Greek astronomer Eudoxus and philosopher Democritus (ca. 370 BC), which sought to find areas and volumes by breaking them up into an infinite number of divisions for which the area or volume was known. [1]
In calculus, the trapezoidal rule (also known as the trapezoid rule or trapezium rule) [a] is a technique for numerical integration, i.e., approximating the definite integral: (). The trapezoidal rule works by approximating the region under the graph of the function f ( x ) {\displaystyle f(x)} as a trapezoid and calculating its area.
The area under the curve between x and x + h could be computed by finding the area between 0 and x + h, then subtracting the area between 0 and x. In other words, the area of this "strip" would be A(x + h) − A(x). There is another way to estimate the area of this same strip. As shown in the accompanying figure, h is multiplied by f(x) to find ...
For example, the objects f(x) = δ(x) and g(x) = 0 are equal everywhere except at x = 0 yet have integrals that are different. According to Lebesgue integration theory, if f and g are functions such that f = g almost everywhere, then f is integrable if and only if g is integrable and the integrals of f and g are identical
The term "quadrature" is a traditional term for area; the integral is geometrically interpreted as the area under the curve y = x n. Traditionally important cases are y = x 2, the quadrature of the parabola, known in antiquity, and y = 1/x, the quadrature of the hyperbola, whose value is a logarithm.
An illustration of Monte Carlo integration. In this example, the domain D is the inner circle and the domain E is the square. Because the square's area (4) can be easily calculated, the area of the circle (π*1.0 2) can be estimated by the ratio (0.8) of the points inside the circle (40) to the total number of points (50), yielding an approximation for the circle's area of 4*0.8 = 3.2 ≈ π.
In mathematics, a Riemann sum is a certain kind of approximation of an integral by a finite sum. It is named after nineteenth century German mathematician Bernhard Riemann. One very common application is in numerical integration, i.e., approximating the area of functions or lines on a graph, where it is also known as the rectangle rule. It can ...
This notation means “the integral of f(x) from a to b,” and it represents the exact area under the curve f(x) and above the x-axis, between x = a and x = b. The idea behind the Riemann integral is to break the area into small, simple shapes (like rectangles), add up their areas, and then make the rectangles smaller and smaller to get a ...