Search results
Results From The WOW.Com Content Network
An example of a self-made Wedge Game board used by the Houston Advanced Research Center. Stabilization wedges are the basis of a team-based exercise called the Stabilization Wedge Game. This game has become popular as a tool for schools and businesses to educate players and discuss global warming mitigation.
Absorption cross sections for CO2 (green) and water vapour (purple). The wavelengths most relevant to climate change are those where the green plot crosses the upper horizontal line, representing a CO2 level somewhat larger than the current concentration. CO 2 absorbs the ground's thermal radiation mainly at wavelengths between 13 and 17 micron ...
The 10% of households with the highest per capita emissions contribute a disproportionately large share of global household greenhouse gas emissions. [ 203 ] Studies find that the most affluent citizens of the world are responsible for most environmental impacts , and robust action by them is necessary for prospects of moving towards safer ...
There are three main types of computer environments for studying school geometry: supposers [vague], dynamic geometry environments (DGEs) and Logo-based programs. [2] Most are DGEs: software that allows the user to manipulate ("drag") the geometric object into different shapes or positions.
3D structure A Newman projection is a drawing that helps visualize the 3-dimensional structure of a molecule. [ 1 ] This projection most commonly sights down a carbon-carbon bond, making it a very useful way to visualize the stereochemistry of alkanes.
Mac OS Scrapbook version 7.5.2 (1996), showing a QuickDraw-3D-based 3D model. QuickDraw 3D, or QD3D for short, is a 3D graphics API developed by Apple Inc. (then Apple Computer, Inc.) starting in 1995, originally for their Macintosh computers, but delivered as a cross-platform system. [1] QD3D was separated into two layers.
It helps to illustrate how 3D images "emerge" from the background from a second viewer's perspective. If the virtual 3D objects reconstructed by the autostereogram viewer's brain were real objects, a second viewer observing the scene from the side would see these objects floating in the air above the background image.
The geometry used in digital sculpting programs to represent the model can vary; each offers different benefits and limitations. The majority of digital sculpting tools on the market use mesh-based geometry, in which an object is represented by an interconnected surface mesh of polygons that can be pushed and pulled around.