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  2. Normal-form game - Wikipedia

    en.wikipedia.org/wiki/Normal-form_game

    A payoff function for a player is a mapping from the cross-product of players' strategy spaces to that player's set of payoffs (normally the set of real numbers, where the number represents a cardinal or ordinal utility—often cardinal in the normal-form representation) of a player, i.e. the payoff function of a player takes as its input a ...

  3. Template:Payoff matrix/doc - Wikipedia

    en.wikipedia.org/wiki/Template:Payoff_matrix/doc

    This is a documentation subpage for Template:Payoff matrix. It may contain usage information, categories and other content that is not part of the original template page.

  4. Evolutionary game theory - Wikipedia

    en.wikipedia.org/wiki/Evolutionary_game_theory

    Games can be a single round or repetitive. The approach a player takes in making their moves constitutes their strategy. Rules govern the outcome for the moves taken by the players, and outcomes produce payoffs for the players; rules and resulting payoffs can be expressed as decision trees or in a payoff matrix. Classical theory requires the ...

  5. Outcome (game theory) - Wikipedia

    en.wikipedia.org/wiki/Outcome_(game_theory)

    "A best response to a coplayer’s strategy is a strategy that yields the highest payoff against that particular strategy". [9] A matrix is used to present the payoff of both players in the game. For example, the best response of player one is the highest payoff for player one’s move, and vice versa.

  6. Template:Payoff matrix - Wikipedia

    en.wikipedia.org/wiki/Template:Payoff_matrix

    Payoff matrix: Template documentation. Usage. This template allows simple construction of 2-player, 2-strategy payoff matrices in game theory and other articles. ...

  7. Zero-sum game - Wikipedia

    en.wikipedia.org/wiki/Zero-sum_game

    Suppose a zero-sum game has a payoff matrix M where element M i,j is the payoff obtained when the minimizing player chooses pure strategy i and the maximizing player chooses pure strategy j (i.e. the player trying to minimize the payoff chooses the row and the player trying to maximize the payoff chooses the column).

  8. Battle of the sexes (game theory) - Wikipedia

    en.wikipedia.org/wiki/Battle_of_the_sexes_(game...

    The two pure strategy Nash equilibria are unfair; one player consistently does better than the other. The mixed strategy Nash equilibrium is inefficient: the players will miscoordinate with probability 13/25, leaving each player with an expected return of 6/5 (less than the payoff of 2 from each's less favored pure strategy equilibrium).

  9. Pick chart - Wikipedia

    en.wikipedia.org/wiki/Pick_chart

    There are four categories on a 2*2 matrix; horizontal is scale of payoff (or benefits), vertical is ease of implementation. By deciding where an idea falls on the pick chart four proposed project actions are provided; Possible, Implement, Challenge and Kill (thus the name PICK). Low Payoff, easy to do - Possible High Payoff, easy to do - Implement