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  2. Walk cycle - Wikipedia

    en.wikipedia.org/wiki/Walk_cycle

    Walk cycles can be broken up into four key frames: the forward contact point, the first passing pose, the back contact point, and the second passing pose. Frames that are drawn between these key poses (traditionally known as in-betweens) are either hand-drawn or interpolated using computer software. Key frames of a walk cycle

  3. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

  4. Key frame - Wikipedia

    en.wikipedia.org/wiki/Key_frame

    In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline.

  5. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    The interpolations between key poses when an animation is being rendered, are typically small and simple transformations of movement, rotation, and scale performed by the 3D software. [1] Not all morph target animation has to be done by actually editing vertex positions. It is also possible to take vertex positions found in skeletal animation ...

  6. File:Walk-cycle-poses.jpg - Wikipedia

    en.wikipedia.org/wiki/File:Walk-cycle-poses.jpg

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  7. Smear frame - Wikipedia

    en.wikipedia.org/wiki/Smear_frame

    In animation, a smear frame is a frame used to simulate motion blur. Smear frames are used in between key frames. [1] This animation technique has been used since the 1940s. [1] Smear frames are used to stylistically visualize fast movement along a path of motion. [2] [3] [4]

  8. Pose to pose animation - Wikipedia

    en.wikipedia.org/wiki/Pose_to_pose_animation

    Pose to pose is a term used in animation, for creating key poses for characters and then inbetweening them in intermediate frames to make the character appear to move from one pose to the next. Pose-to-pose is used in traditional animation as well as computer-based 3D animation. [ 1 ]

  9. Adobe Character Animator - Wikipedia

    en.wikipedia.org/wiki/Adobe_Character_Animator

    Adobe Character Animator is a desktop application software product that combines real-time live motion-capture with a multi-track recording system to control layered 2D puppets based on an illustration drawn in Photoshop or Illustrator.