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  2. Walk cycle - Wikipedia

    en.wikipedia.org/wiki/Walk_cycle

    Frames that are drawn between these key poses (traditionally known as in-betweens) are either hand-drawn or interpolated using computer software. Key frames of a walk cycle Besides the apparent move of the legs, many more details are necessary for a convincing walk cycle, like animation timing, movement of the arms, head and torsion of the ...

  3. Key frame - Wikipedia

    en.wikipedia.org/wiki/Key_frame

    In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline.

  4. Category:Anime key visuals - Wikipedia

    en.wikipedia.org/wiki/Category:Anime_key_visuals

    A. File:A Place Further Than the Universe key visual.png; File:A.I.C.O. -Incarnation- poster.jpg; File:ABCiee Working Diary Key Visual.jpg; File:Activeraid ...

  5. Smear frame - Wikipedia

    en.wikipedia.org/wiki/Smear_frame

    Frames 2–4 are smear frames, those being elongated inbetweens. In animation, a smear frame is a frame used to simulate motion blur. Smear frames are used in between key frames. [1] This animation technique has been used since the 1940s. [1] Smear frames are used to stylistically visualize fast movement along a path of motion. [2] [3] [4]

  6. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Frame frequency often varies depending on animation style and is an artistic choice. Animation "on twos" has been used for over 100 years; Fantasmagorie (1908), widely considered the first fully animated movie, was animated on twos. Modern animation uses various techniques to adapt frame rates. Slow movements may be animated on threes or fours.

  7. Moho (software) - Wikipedia

    en.wikipedia.org/wiki/Moho_(software)

    In 2015, Anime Studio 11 added frame-by-frame animation, layer referencing, animated shape ordering, enhanced tools and brushes, JSON file format support, and other features. In 2016, Anime Studio was rebranded as its original name Moho by Smith Micro Software to reflect the software's ability to create more animated content than anime.

  8. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.

  9. APNG - Wikipedia

    en.wikipedia.org/wiki/APNG

    The frame speed data and extra animation frames are stored in extra chunks (as provided for by the original PNG specification). APNG competed with Multiple-image Network Graphics (MNG), a comprehensive format for bitmapped animations which was created by the same team as PNG and is obsolete.