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Advanced Dungeons & Dragons: Wizards of the Coast: 1997-1998 The setting was released in the form of three books, as part of the Advanced Dungeons & Dragons: Odyssey line. Uresia: anime fantasy Planet of Uresia Systemless, Big Eyes, Small Mouth: Guardians of Order: 2003-2012 Written by S. John Ross. Multiverse (Magic: The Gathering) Sword and ...
Describes the city-state of Neverwinter in the Sword Coast region. 224: 978-0-7869-5814-6: Ed Greenwood Presents Elminster's Forgotten Realms: Ed Greenwood: October 16, 2012: An edition neutral sourcebook published as Wizards of the Coast transitioned Dungeons and Dragons for 4th edition to 5th edition. 192: 978-0-7869-6034-7
[6] [7] Although typically geographical, cartographic fantasy can include planetary, galactic, and cosmological maps; conceptual maps; [8] and speculative maps. [1] Fantasy maps are created and presented across different media [9] [10] such as books, television shows, movies, video games, tabletop games, and websites; and are characterized by ...
It is a basic requirement to use other Dungeons & Dragons 3.5 Eberron products. It includes the introductory adventure The Forgotten Forge: 0-7869-3274-0: Sharn: City of Towers — November 2004: Provides additional campaign setting details for the city of Sharn. 0-7869-3434-4: Races of Eberron — April 2005
D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...
Wilderlands of High Fantasy is a campaign setting supplement which details the locations found on five large wilderness maps of the setting (Wilderlands Maps 1-5). [1]The regions described are as follows: City State of Invincible Overlord (#1), Barbarian Altantis (#2), Glow Worm Steppes (#3), Tarantis (#4), and Valon (#5) [2] and are shown in full detail on the judge's maps and are roughly ...
The book is divided into five chapters, each concerned with a particular aspect of urban world building. The first chapter, The Scope of the City, is concerned with general city-building for Dungeon Masters. Secondly, The Urban Adventurer, gives new spells and abilities for player characters based in an urban setting. The third chapter ...
Ken Rolston reviewed The Principalities of Glantri for Dragon magazine #129 (January 1988). [3] Rolston called Glantri "Quite an unusual D&D game setting", as it is a nation run by an aristocracy of magic-users, numbered among them disguised lycanthropes, vampires, necromancers, liches, and Immortals; and "a nation where religion is prohibited, and where being a cleric is a capital offense". [3]