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  2. Transparency meter - Wikipedia

    en.wikipedia.org/wiki/Transparency_meter

    A transparency meter, also called a clarity meter, is an instrument used to measure the transparency of an object. Transparency refers to the optical distinctness with which an object can be seen when viewed through plastic film/sheet, glass, etc. In the manufacture of sheeting/film, or glass the quantitative assessment of transparency is just ...

  3. DIFOT - Wikipedia

    en.wikipedia.org/wiki/DIFOT

    DIFOT (delivery in full, on time) or OTIF (on-time and in-full [delivery]) is a measurement of logistics or delivery performance within a supply chain. Usually expressed as a percentage, [ 1 ] it measures whether the supply chain was able to deliver:

  4. Problem Video Game Playing Questionnaire - Wikipedia

    en.wikipedia.org/wiki/Problem_Video_Game_Playing...

    The Problem Video Game Playing Questionnaire (or PVP Questionnaire) is a scale measured by using a survey containing nine yes-or-no questions. It is designed to measure the disorder commonly referred to as video game addiction . [ 1 ]

  5. Toys-to-life - Wikipedia

    en.wikipedia.org/wiki/Toys-to-life

    Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. [1] These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. [2]

  6. Game Wave Family Entertainment System - Wikipedia

    en.wikipedia.org/wiki/Game_Wave_Family...

    Due to the shape of the controller and marketing concerns for a "Family Entertainment System," no heavily action-based game genres are present within the Game Wave's 13 game library. Rather, the software library consists mainly of trivia and puzzle games. In addition, many Game Wave games are heavily inspired by other video games and TV shows.

  7. Ken Uston's Guide to Buying and Beating the Home Video Games

    en.wikipedia.org/wiki/Ken_Uston's_Guide_to_Buying...

    Ken Uston's Guide to Buying and Beating the Home Video Games was published in May 1982. The book, published by Signet in New York, was a brief strategy guide for many console games in existence at the time. The book was divided into chapters by console type or manufacturer, and each chapter had an article on each game title available for that ...

  8. Video game rehabilitation - Wikipedia

    en.wikipedia.org/wiki/Video_game_rehabilitation

    Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [ 1 ]

  9. Interactive urinal - Wikipedia

    en.wikipedia.org/wiki/Interactive_urinal

    Global Warming at the Kinetica Art Fair 2010. An interactive urinal is a device that allows users to play video games or control interactive displays while urinating. Several designs have been produced to date, usually comprising a urinal fitted with a pressure sensor to measure the strength and position of the urine flow and an LCD screen mounted above the urinal to provide animated graphics.