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  2. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019 System Era Softworks: Procedural planet terrain. [7] Banished: 2014 Shining Rock Software ...

  3. Magic item (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Magic_item_(Dungeons...

    Under 3.0/3.5 editions of the rules they are instead manufactured by spellcasters in the same manner as other magical items. The Vorpal Sword is taken from Lewis Carrol's poem "Jabberwocky". [77] In Dungeons & Dragons, the sword has specific properties relating to beheading, which is the method the blade in the poem uses to slay the titular ...

  4. D&D Beyond - Wikipedia

    en.wikipedia.org/wiki/D&D_Beyond

    D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...

  5. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Strategic Simulations under license from TSR released the Dungeon Master's Assistant, a computer program that generated dungeons based on these published tables. Tunnels & Trolls, published by Flying Buffalo, [5] was designed primarily around solitary play and used similar procedural generation for its dungeons. Other tabletop RPGs borrowed ...

  6. Loot box - Wikipedia

    en.wikipedia.org/wiki/Loot_box

    Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customisation options for a player's avatar or character to game-changing equipment such as weapons and armour.

  7. Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms

    Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]

  8. Mimic (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Mimic_(Dungeons_&_Dragons)

    This book notes that a weapon striking a mimic becomes stuck to the creature's thick, slimy adhesive, though the weapon can be pried off. In this edition, a mimic can assume the general shape of any object that fills roughly 150 cubic feet (4.2 m 3). [14] The mimic also appears in the revised Monster Manual (2003) for v 3.5. This book notes ...

  9. Loot (video games) - Wikipedia

    en.wikipedia.org/wiki/Loot_(video_games)

    In multiplayer games, loot may be provided in such a manner that only one player may acquire any given item. "Ninja-looting" is the resulting practice of looting items off enemies defeated by other players. [3] Players may choose to employ a loot system to distribute their spoils. In a PVP situation, loot may be taken from a defeated player. [3]