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  2. Virtuix Omni - Wikipedia

    en.wikipedia.org/wiki/Virtuix_Omni

    The Omni presented at SXSW in 2014 where Virtuix founder Jan Goetgeluk also spoke on the topic of virtual reality. [17] The final version of the Virtuix Omni was presented at the 2015 Consumer Electronics Show in Las Vegas, Nevada. [18] The Omni was also present at E3 in 2015, where it won an award for Best Technology. [19]

  3. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).

  4. The Buzz: Wisconsin’s first active virtual reality arena ...

    www.aol.com/news/buzz-wisconsin-first-active...

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  5. Remember Fort Worth’s Omni IMAX? It’s coming back ... - AOL

    www.aol.com/remember-fort-worth-omni-imax...

    Omni IMAX at Fort Worth’s Museum of Science & History closed in 2020, but plans for a $20M overhaul will convert it into the world’s largest immersive digital dome in the world.

  6. List of indoor arenas in the United States - Wikipedia

    en.wikipedia.org/wiki/List_of_indoor_arenas_in...

    This is a list of seating capacities for sports and entertainment arenas in the United States with at least 1,000 seats. The list is composed mostly of arenas that house sports teams (basketball, ice hockey, arena soccer and arena football) and serve as indoor venues for concerts and expositions.

  7. BattleTech Centers - Wikipedia

    en.wikipedia.org/wiki/BattleTech_Centers

    BattleTech Centers are commercial virtual entertainment venues that feature multiplayer virtual combat in the fictional BattleTech universe. The games are played in fully enclosed cockpits with multiple screens, joysticks, and rudder pedals. [1]

  8. Virtuality (product) - Wikipedia

    en.wikipedia.org/wiki/Virtuality_(product)

    Virtuality applied their technology to non-gaming use cases. Project Elysium was a virtual reality system developed by Virtuality for IBM for use in architectural, medical and educational markets. [60] [61] The system, released in July 1994, included a visette (headset) and hand-held control device called the V-Flexor. [62] [63]

  9. Omni Coliseum - Wikipedia

    en.wikipedia.org/wiki/Omni_Coliseum

    Omni Coliseum (often called The Omni) was an indoor arena in Atlanta, Georgia, United States. Completed in 1972, the arena seated 16,378 for basketball and 15,278 for hockey . It was part of the Omni Complex, now known as the CNN Center .