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Three men's morris, also called nine-holes, is played on the points of a grid of 2×2 squares, or in the squares of a grid of 3×3 squares, as in tic-tac-toe. The game is for two players; each player has three men. The players put one man on the board in each of their first three plays, winning if a mill is formed (as in tic-tac-toe).
On a single-step or immediate-execution calculator, the user presses a key for each operation, calculating all the intermediate results, before the final value is shown. [1] [2] [3] On an expression or formula calculator, one types in an expression and then presses a key, such as "=" or "Enter", to evaluate the expression.
Examples: Suppose you bid 3 tricks. If you take exactly 3 you will win 8 points (5+3). If you take only two tricks you lose 1 point; the same if you take 4 tricks. If you take 1 or 5 tricks (two off from your bid) you will lose 2 points; if you take no tricks or 6 tricks you will lose 3. The table for recording the points looks like this:
The picture on the left shows that a typical example of a zero-sum three-person game. If Player 1 chooses to defence, but Player 2 & 3 chooses to offence, both of them will gain one point. At the same time, Player 1 will lose two-point because points are taken away by other players, and it is evident that Player 2 & 3 has parallelism of interests.
As in Sudoku, the goal of each puzzle is to fill a grid with digits –– 1 through 4 for a 4×4 grid, 1 through 5 for a 5×5, 1 through 6 for a 6×6, etc. –– so that no digit appears more than once in any row or any column (a Latin square). Grids range in size from 3×3 to 9×9.
The ensemble comprises three sculptures: The Table of Silence (Masa tăcerii), The Gate of the Kiss (Poarta sărutului), and the Infinity Column (Coloana Infinitului) on an axis 1.3 km (3 ⁄ 4 mile) long, oriented west to east. The ensemble is considered to be one of the great works of 20th-century outdoor sculpture.
Shredderbases, for example, used by the Shredder program, are a type of bitbase, [51] which fits all 3-, 4- and 5-piece bitbases in 157 MB. This is a mere fraction of the 7.05 GB that the Nalimov tablebases require. [52] Some computer chess experts have observed practical drawbacks to the use of tablebases. [53]
The player has to catch that amount of stones on the back of the hand. For example, if other players call out 'odd,' the player has to catch either 1 or 3 or 5 stones. If the player fails to do that, the stones go on to the next person, and the player has to do level 5 again in the next turn.