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  2. Real image - Wikipedia

    en.wikipedia.org/wiki/Real_image

    A real image is the collection of focus points actually made by converging/diverging rays, while a virtual image is the collection of focus points made by extensions of diverging or converging rays. In other words, a real image is an image which is located in the plane of convergence for the light rays that originate from a given object.

  3. Virtual image - Wikipedia

    en.wikipedia.org/wiki/Virtual_image

    The magnification of the virtual image formed by the plane mirror is 1. Top: The formation of a virtual image using a diverging lens. Bottom: The formation of a virtual image using a convex mirror. In both diagrams, f is the focal point, O is the object, and I is the virtual image, shown in grey. Solid blue lines indicate (real) light rays and ...

  4. Virtual photography - Wikipedia

    en.wikipedia.org/wiki/Virtual_photography

    The validity and legality of this art form is sometimes questioned, because virtual photographers are taking photos of artwork created by the game's designers and artists. [1] For the most part, virtual photographers share the same motivations as "real life" photographers, including a desire to capture visually interesting images, preserve ...

  5. Virtual art - Wikipedia

    en.wikipedia.org/wiki/Virtual_art

    Popper shows that contemporary virtual art is a further refinement of the technological art of the late twentieth century and also a departure from it. What is new about this new media art , he argues, is its humanization of technology, its emphasis on interactivity , its philosophical investigation of the real and the virtual , and its ...

  6. Digital painting - Wikipedia

    en.wikipedia.org/wiki/Digital_painting

    Christiane Paul Digital Art, Thames & Hudson Ltd; Donald Kuspit "Del Atre Analogico al Arte Digital" in Arte Digital Y Videoarte, Kuspit, D. ed., Consorcio del Circulo de Bellas Artes, Madrid; Robert C. Morgan Digital Hybrids, Art Press volume #255, pp. 75–76; Frank Popper From Technological to Virtual Art, MIT Press

  7. Real Spaces - Wikipedia

    en.wikipedia.org/wiki/Real_Spaces

    Summers divides the world into "Real Space", the space we share with other people and objects, and "Virtual Space", the space that exists within two dimensions which people "seem to see." He explains, "Real space is the space we find ourselves sharing with other people and things; virtual space is space represented on a surface, space we 'seem ...

  8. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images) or dynamic (i.e. moving images).

  9. Realism (arts) - Wikipedia

    en.wikipedia.org/wiki/Realism_(arts)

    Medieval manuscript illuminators were often asked to illustrate technology, but after the Renaissance, such images continued in book illustrations and prints, with the exception of marine painting which largely disappeared in fine art until the early Industrial Revolution, scenes from which were painted by a few painters such as Joseph Wright ...