When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A simple flowchart representing a process for dealing with a non-functioning lamp.. A flowchart is a type of diagram that represents a workflow or process.A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task.

  3. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode is commonly used in textbooks and scientific publications related to computer science and numerical computation to describe algorithms in a way that is accessible to programmers regardless of their familiarity with specific programming languages. Textbooks often include an introduction explaining the conventions in use, and the ...

  4. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  5. Flowgorithm - Wikipedia

    en.wikipedia.org/wiki/Flowgorithm

    Flowgorithm is a graphical authoring tool which allows users to write and execute programs using flowcharts. The approach is designed to emphasize the algorithm rather than the syntax of a specific programming language. [1] The flowchart can be converted to several major programming languages. Flowgorithm was created at Sacramento State ...

  6. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    Nassi–Shneiderman diagrams are only rarely used for formal programming. Their abstraction level is close to structured program code and modifications require the whole diagram to be redrawn, but graphic editors removed that limitation. They clarify algorithms and high-level designs, which make them useful in teaching.

  7. Algorithmic state machine - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_State_Machine

    Create an algorithm, using pseudocode, to describe the desired operation of the device. 2. Convert the pseudocode into an ASM chart. 3. Design the datapath based on the ASM chart. 4. Create a detailed ASM chart based on the datapath. 5. Design the control logic based on the detailed ASM chart.

  8. FLOW (programming language) - Wikipedia

    en.wikipedia.org/wiki/FLOW_(programming_language)

    The goal of the language is to make it easy to explore algorithms through a highly interactive environment. The overall language is very similar in syntax and structure to the BASIC programming language, but has a number of changes in order to make typing code easier. Most notable among these was the concept of "typing amplification", in which ...

  9. Program Design Language - Wikipedia

    en.wikipedia.org/wiki/Program_Design_Language

    Program Design Language (or PDL, for short) is a method for designing and documenting methods and procedures in software.It is related to pseudocode, but unlike pseudocode, it is written in plain language without any terms that could suggest the use of any programming language or library.