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Dark Rift is a 1997 3D fighting video game for the Nintendo 64 and Microsoft Windows, developed by Kronos Digital Entertainment and published by Vic Tokai.It is notable for being the first N64 game (and one of few) to run at 60 frames per second. [2]
Dungeons consist of larger box-like rooms, connected via narrow corridors. A map of the dungeon is automatically filled out as the player explores the area. While exploring dungeons, the player finds various items and weapons on the ground. Movement in the game is turn-based such that every time the player makes a move, the enemies move as well.
The map has such features as trees and water, but is largely devoid of manageable terrain. On this map the player designs the outline of a castle, including a gatehouse, walls, and round or square towers. Each piece of the castle can be customized for either height, thickness, or both, and most can be further outfitted with defensive features.
Shiren the Wanderer 2 is a role-playing game in which players aim to build a castle. To achieve this, the player must gather stone, iron, water, earth, and wood to use as building materials. After constructing the castle, the player must defend it from attacking demons and defeat the demons' leader.
Shikigami no Shiro (式神の城, lit. Castle of Shikigami), released in North America and Europe under the title of Mobile Light Force 2 and in some PAL regions as MLF2 - Mobile Light Force 2, is a 2001 shoot 'em up developed by Alfa System and is the first game in the Shikigami no Shiro series.
Castle Shikigami 2 (式神の城II, Shikigami no Shiro II) is a vertically scrolling shooter developed by Alfa System for the Sega NAOMI arcade system board. [9] It was subsequently ported in Japan to GameCube , and then later to Dreamcast , PlayStation 2 , Xbox , and Microsoft Windows .
Shadow Dragon and the Blade of Light was co-developed by Intelligent Systems and Nintendo Research & Development 1. [4] It began after Intelligent Systems turned its attention away from developing hardware for the Famicom towards creating what they called "simulation games". [5] [6] It was directed by Keisuke Terasaki and produced by Gunpei Yokoi.
A surface can have a lightmap that has the same area, so a 1:1 ratio, or smaller, so the lightmap is stretched to fit. Lightmaps in games are usually colored texture maps. They are usually flat, without information about the light's direction, whilst some game engines use multiple lightmaps to provide approximate directional information to ...