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  2. Riemann sum - Wikipedia

    en.wikipedia.org/wiki/Riemann_sum

    Upper and lower methods make the approximation using the largest and smallest endpoint values of each subinterval, respectively. The values of the sums converge as the subintervals halve from top-left to bottom-right. In mathematics, a Riemann sum is a certain kind of approximation of an integral by a finite sum.

  3. Interval (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Interval_(mathematics)

    In mathematics, a real interval is the set of all real numbers lying between two fixed endpoints with no "gaps". Each endpoint is either a real number or positive or negative infinity, indicating the interval extends without a bound. A real interval can contain neither endpoint, either endpoint, or both endpoints, excluding any endpoint which ...

  4. Line segment - Wikipedia

    en.wikipedia.org/wiki/Line_segment

    More generally, when both of the segment's end points are vertices of a polygon or polyhedron, the line segment is either an edge (of that polygon or polyhedron) if they are adjacent vertices, or a diagonal. When the end points both lie on a curve (such as a circle), a line segment is called a chord (of that curve).

  5. Gaussian quadrature - Wikipedia

    en.wikipedia.org/wiki/Gaussian_quadrature

    With the n-th polynomial normalized to give P n (1) = 1, the i-th Gauss node, x i, is the i-th root of P n and the weights are given by the formula [3] = [′ ()]. Some low-order quadrature rules are tabulated below (over interval [−1, 1] , see the section below for other intervals).

  6. Brachistochrone curve - Wikipedia

    en.wikipedia.org/wiki/Brachistochrone_curve

    The curve of fastest descent is not a straight or polygonal line (blue) but a cycloid (red).. In physics and mathematics, a brachistochrone curve (from Ancient Greek βράχιστος χρόνος (brákhistos khrónos) 'shortest time'), [1] or curve of fastest descent, is the one lying on the plane between a point A and a lower point B, where B is not directly below A, on which a bead slides ...

  7. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. [1] [2] [3]

  8. Line (geometry) - Wikipedia

    en.wikipedia.org/wiki/Line_(geometry)

    In Euclidean geometry two rays with a common endpoint form an angle. [14] The definition of a ray depends upon the notion of betweenness for points on a line. It follows that rays exist only for geometries for which this notion exists, typically Euclidean geometry or affine geometry over an ordered field.

  9. Distance from a point to a line - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    The formula for calculating it can be derived and expressed in several ways. Knowing the shortest distance from a point to a line can be useful in various situations—for example, finding the shortest distance to reach a road, quantifying the scatter on a graph, etc.