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Unicode equivalence is the specification by the Unicode character encoding standard that some sequences of code points represent essentially the same character. This feature was introduced in the standard to allow compatibility with pre-existing standard character sets , which often included similar or identical characters.
This led to the idea that text in Chinese and other languages would take more space in UTF-8. However, text is only larger if there are more of these code points than 1-byte ASCII code points, and this rarely happens in the real-world documents due to spaces, newlines, digits, punctuation, English words, and (depending on document format) markup.
A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
However the XML and HTML standards restrict the usable code points to a set of valid values, which is a subset of UCS/Unicode code point values, that excludes all code points assigned to non-characters or to surrogates, and most code points assigned to C0 and C1 controls (with the exception of line separators and tabulations treated as white ...
Unicode was designed to provide code-point-by-code-point round-trip format conversion to and from any preexisting character encodings, so that text files in older character sets can be converted to Unicode and then back and get back the same file, without employing context-dependent interpretation.
A code point is represented by a sequence of code units. The mapping is defined by the encoding. Thus, the number of code units required to represent a code point depends on the encoding: UTF-8: code points map to a sequence of one, two, three or four code units. UTF-16: code units are twice as long as 8-bit code units.
A block is a uniquely named, contiguous range of code points. It is identified by its first and last code point. Blocks do not overlap. A block may contain code points that are reserved, not-assigned, etc. Each character that is assigned, has a single "block name" value from the 338 names assigned as of Unicode version 16.0. Unassigned code ...
Combining diacritical marks are also present in many other blocks of Unicode characters. In Unicode, diacritics are always added after the main character (in contrast to some older combining character sets such as ANSEL ), and it is possible to add several diacritics to the same character, including stacked diacritics above and below, though ...