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  2. Language game (philosophy) - Wikipedia

    en.wikipedia.org/wiki/Language_game_(philosophy)

    Ludwig Wittgenstein. A language-game (‹See Tfd› German: Sprachspiel) is a philosophical concept developed by Ludwig Wittgenstein, referring to simple examples of language use and the actions into which the language is woven. Wittgenstein argued that a word or even a sentence has meaning only as a result of the "rule" of the "game" being played.

  3. Grammaticality - Wikipedia

    en.wikipedia.org/wiki/Grammaticality

    In an experiment by Cairns et al., preschool children aged 4–6 were presented sentences such as (14) and (15) orally. (To make sure that the meaning of the sentences was clear to the children, sentences were enacted with toys.) While sentence (14) is well-formed in the adult grammar, sentence (15) is not, as indicated by the asterisk (*).

  4. Oral skills - Wikipedia

    en.wikipedia.org/wiki/Oral_skills

    Oral skills are speech enhancers that are used to produce clear sentences that are intelligible to an audience. Oral skills are used to enhance the clarity of speech for effective communication. Communication is the transmission of messages and the correct interpretation of information between people. The production speech is insisted by the ...

  5. Legibility - Wikipedia

    en.wikipedia.org/wiki/Legibility

    Legibility is the ease with which a reader can decode symbols. In addition to written language, it can also refer to behaviour [1] or architecture, [2] for example. From the perspective of communication research, it can be described as a measure of the permeability of a communication channel. A large number of known factors can affect legibility.

  6. Semantic ambiguity - Wikipedia

    en.wikipedia.org/wiki/Semantic_ambiguity

    In linguistics, an expression is semantically ambiguous when it can have multiple meanings. The higher the number of synonyms a word has, the higher the degree of ambiguity. [1] Like other kinds of ambiguity, semantic ambiguities are often clarified by context or by prosody. One's comprehension of a sentence in which a semantically ambiguous ...

  7. Visual thinking - Wikipedia

    en.wikipedia.org/wiki/Visual_thinking

    Visual thinking, also called visual or spatial learning or picture thinking, is the phenomenon of thinking through visual processing. [1] Visual thinking has been described as seeing words as a series of pictures. [2][3] It is common in approximately 60–65% of the general population. [1] ". Real picture thinkers", those who use visual ...

  8. Punctuation - Wikipedia

    en.wikipedia.org/wiki/Punctuation

    Orthography, the category of written conventions that includes punctuation as well as spelling, hyphenation, capitalization, word breaks, and emphasis. Scribal abbreviations, abbreviations used by ancient and medieval scribes writing in Latin. Terminal punctuation. History of sentence spacing for typographical details.

  9. Plain language - Wikipedia

    en.wikipedia.org/wiki/Plain_language

    Plain language is writing designed to ensure the reader understands as quickly, easily, and completely as possible. [1] Plain language strives to be easy to read, understand, and use. [2] It avoids verbose, convoluted language and jargon. In many countries, laws mandate that public agencies use plain language to increase access to programs and ...