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Rocket League is a 2015 vehicular soccer video game developed and published by Psyonix for various home consoles and computers. A sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League features up to eight players assigned to each of the two teams, using "rocket-powered" vehicles to hit a ball into their opponent's goal and score points over the course of a match.
The Rocket League Championship Series (RLCS) is an annual Rocket League esports tournament series produced by Blast ApS and endorsed by Psyonix, the game's developer.It consists of two online qualification splits in several regions, with teams earning points towards qualifying for midseason tournaments known as Majors and the Rocket League World Championship, both of which are held as LAN ...
Pages in category "Rocket League competitions" The following 4 pages are in this category, out of 4 total. This list may not reflect recent changes. 0–9.
Supersonic Acrobatic Rocket-Powered Battle-Cars is a vehicular soccer video game for the PlayStation 3. The game was released in North America in October 2008, and in Europe in February 2009. The campaign mode of the game is made up of a series of varied mini-games, and tournaments against AI that can only be played in single-player mode.
Rocket League also includes a competitive ranked online mode, where players compete in various tiered ranks within game seasons, with victories or losses raising or lowering a player's rank, respectively; players are rewarded with in-game decorative items reflecting their final rank at the end of each season" is unsourced.
Rocket League Sideswipe is a free-to-play mobile vehicular soccer video game published by Psyonix. It serves as a spin-off of Rocket League , but with 2D computer graphics . An alpha version of the game was released in Oceania in March 2021 before the game was given a worldwide release in late November of the same year.
Elo hell (also known as MMR hell) is a video gaming term used in MOBAs and other multiplayer online games with competitive modes. [1] It refers to portions of the matchmaking ranking spectrum where individual matches are of poor quality, and are often determined by factors such as poor team coordination which are perceived to be outside the individual player's control.
The 16 national teams that take part in the FIFAe World Cup are decided via the nationalities of the players that made up the Rocket League Championship Series (RLCS) Majors for that year, as well as active Rocket League playerbases. Once the national teams have been announced, players qualify for the tournament via winning their national ...