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  2. Supersampling - Wikipedia

    en.wikipedia.org/wiki/Supersampling

    Supersampling or supersampling anti-aliasing (SSAA) is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery. Aliasing occurs because unlike real-world objects, which have ...

  3. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [5] At that time, the results were limited to a few video games, namely Battlefield V, [6] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.

  4. Multisample anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Multisample_anti-aliasing

    Initial implementations of full-scene anti-aliasing worked conceptually by simply rendering a scene at a higher resolution, and then downsampling to a lower-resolution output. Most modern GPUs are capable of this form of anti-aliasing, but it greatly taxes resources such as texture, bandwidth, and fillrate .

  5. Temporal anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Temporal_anti-aliasing

    Temporal anti-aliasing (TAA) is a spatial anti-aliasing technique for computer-generated video that combines information from past frames and the current frame to remove jaggies in the current frame.

  6. Spatial anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Spatial_anti-aliasing

    Near the top of an image with a receding checker-board pattern, the image is both difficult to recognise and not aesthetically appealing. In contrast, when anti-aliased the checker-board near the top blends into grey, which is usually the desired effect when the resolution is insufficient to show the detail.

  7. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    Image scaling can be interpreted as a form of image resampling or image reconstruction from the view of the Nyquist sampling theorem.According to the theorem, downsampling to a smaller image from a higher-resolution original can only be carried out after applying a suitable 2D anti-aliasing filter to prevent aliasing artifacts.

  8. Oversampling - Wikipedia

    en.wikipedia.org/wiki/Oversampling

    Sampling at four times that rate requires a sampling frequency of 800 Hz. This gives the anti-aliasing filter a transition band of 300 Hz ((f s /2) − B = (800 Hz/2) − 100 Hz = 300 Hz) instead of 0 Hz if the sampling frequency was 200 Hz. Achieving an anti-aliasing filter with 0 Hz transition band is unrealistic whereas an anti-aliasing ...

  9. Intellisample - Wikipedia

    en.wikipedia.org/wiki/Intellisample

    Version 4.0 is used in the GeForce 6 and GeForce 7 series, and includes two new methods, transparency supersampling (TSAA) and the faster but lower-quality transparency multisampling (TMAA). These methods are designed to improve anti-aliasing quality of scenes with partially transparent textures (such as chain link fences ) and textures at ...