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  2. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    The simplest solid objects used for the representation are called geometric primitives. Typically they are the objects of simple shape: cuboids, cylinders, prisms, pyramids, spheres, cones. [1] The set of allowable primitives is limited by each software package. Some software packages allow CSG on curved objects while other packages do not.

  3. SketchUp - Wikipedia

    en.wikipedia.org/wiki/SketchUp

    SketchUp is a 3D modeling software that is used to create and manipulate 3D models. It is used in architecture and interior design.. SketchUp is owned by Trimble Inc. The software has a free web-based version, and three paid subscriptions to gain access to applications for Windows and macOS.

  4. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. [1] [2] [3]

  5. 3D Slash - Wikipedia

    en.wikipedia.org/wiki/3D_Slash

    3D Slash is a 3D modeling software application produced by Sylvain Huet.. 3D Slash software offers an original and intuitive experience to 3D model easily [1] imitating the stone-cutter and his block : 3D Slash develops its concept on preassembled Cuboid forms of different sizes (from 1 unit up to 1024) according to octree model.

  6. Autodesk 123D - Wikipedia

    en.wikipedia.org/wiki/Autodesk_123D

    It is similar in scope to Trimble SketchUp and is based on Autodesk Inventor. [2] As well as the more basic drawing and modelling capabilities it also has assembly and constraint support and STL export. Available for the software is also a library of ready-made blocks and objects. [3]

  7. Bounding volume hierarchy - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume_hierarchy

    There are three primary categories of tree construction methods: top-down, bottom-up, and insertion methods. Top-down methods proceed by partitioning the input set into two (or more) subsets, bounding them in the chosen bounding volume, then keep partitioning (and bounding) recursively until each subset consists of only a single primitive (leaf nodes are reached).

  8. Binary space partitioning - Wikipedia

    en.wikipedia.org/wiki/Binary_space_partitioning

    This provides many benefits including combining moving objects represented by BSP trees with a static environment (also represented by a BSP tree), very efficient CSG operations on polyhedra, exact collisions detection in O(log n * log n), and proper ordering of transparent surfaces contained in two interpenetrating objects (has been used for ...

  9. Simulated growth of plants - Wikipedia

    en.wikipedia.org/wiki/Simulated_growth_of_plants

    The most widely implemented tree-generating algorithms are described in the papers "Creation and Rendering of Realistic Trees", and Real-Time Tree Rendering 'Weeds', generated using an L-system in 3D. The realistic modeling of plant growth is of high value to biology, but also for computer games.