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The king (♔, ♚) is the most important piece in the game of chess. It may move to any adjoining square; it may also perform, in tandem with the rook , a special move called castling . If a player's king is threatened with capture, it is said to be in check , and the player must remove the threat of capture immediately.
This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
The rules of chess prescribe the moves each type of chess piece can make. During play, the players take turns moving their own chess pieces. The rook may move any number of squares vertically or horizontally without jumping. It also takes part, along with the king, in castling. The bishop may move any number of squares diagonally without ...
Displacement chess – starting position is slightly altered to negate players' knowledge of openings. Chess960 – variant created by Bobby Fischer, in which the starting position of the pieces on the 1st and 8th ranks are random, resulting in 960 possible starting positions. White and Black starting positions must be mirrored and king must ...
The chess variants listed below are derived from chess by changing one or more of the many rules of the game. The rules can be grouped into categories, from the most innocuous (starting position) to the most dramatic (adding chance/randomness to the gameplay after the initial piece placement).
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The position and movements of pieces (Anga) correctly suit the reality of Indian warfare: Rāju (king) is the most powerful, but often won't come into action unless required. The knight-move (Gurrapu Ettu) of a king (Rāja) resembles the escape of a king for a safer location at the most crucial time (Āpaddharma kāla) in warfare.