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  2. GeForce 2 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_2_series

    The successor to the GeForce 2 (non-MX) line is the GeForce 3. The non-MX GeForce 2 line was reduced in price and saw the addition of the GeForce 2 Ti, in order to offer a mid-range alternative to the high-end GeForce 3 product. Later, both the GeForce 2 and GeForce 2 MX lines were replaced with the GeForce4 MX.

  3. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    GeForce 8400 GS rev.2 December 10, 2007 G98 TSMC 65 nm 86 PCIe 2.0 x16 PCIe x1 PCI 567 1400 8:8:4 2.268 4.536 22.4 25 GeForce 8400 GS rev.3 July 12, 2010 GT218 TSMC 40 nm 260 57 PCIe 2.0 x16 520 589 1230 400 (DDR2) 600 (DDR3) 8:4:4 2.08 2.356 2.08 2.356 512 1024 4.8 6.4 9.6 DDR2 DDR3 32 64 19.7 10.1 1.2 GeForce 8500 GT April 17, 2007 G86 TSMC ...

  4. Talk:GeForce 2 series - Wikipedia

    en.wikipedia.org/wiki/Talk:GeForce_2_Series

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  5. GeForce - Wikipedia

    en.wikipedia.org/wiki/GeForce

    The GeForce MX brand, previously used by Nvidia for their entry-level desktop GPUs, was revived in 2017 with the release of the GeForce MX150 for notebooks. [39] The MX150 is based on the same Pascal GP108 GPU as used on the desktop GT 1030, [ 40 ] and was quietly released in June 2017.

  6. GeForce 400 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_400_Series

    The GeForce 400 series is a series of graphics processing units developed by Nvidia, serving as the introduction of the Fermi microarchitecture. Its release was originally slated in November 2009, [ 2 ] however, after delays, it was released on March 26, 2010, with availability following in April 2010.

  7. GeForce 256 - Wikipedia

    en.wikipedia.org/wiki/GeForce_256

    The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.

  8. GeForce 3 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_3_series

    The GeForce 3 GPU (NV20) has the same theoretical pixel and texel throughput per clock as the GeForce 2 (NV15). The GeForce 2 Ultra is clocked 25% faster than the original GeForce 3 and 43% faster than the Ti200; this means that in select instances, like Direct3D 7 T&L benchmarks, the GeForce 2 Ultra and sometimes even GTS can outperform the GeForce 3 and Ti200, because the newer GPUs use the ...

  9. GeForce 4 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_4_series

    The GeForce4 Ti (NV25) was launched in February 2002 [1] and was a revision of the GeForce 3 (NV20). It was very similar to its predecessor; the main differences were higher core and memory clock rates, a revised memory controller (known as Lightspeed Memory Architecture II/LMA II), updated pixel shaders with new instructions for Direct3D 8.0a support, [2] [3] an additional vertex shader (the ...

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