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  2. Photon mapping - Wikipedia

    en.wikipedia.org/wiki/Photon_mapping

    For an approximate estimate of indirect illumination, the photon map is used to calculate the radiance contribution. Specular reflection can be, in most cases, calculated using ray tracing procedures (as it handles reflections well). The contribution to the surface radiance from caustics is calculated using the caustics photon map directly.

  3. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    Photon mapping is another method that uses both light-based and eye-based ray tracing; in an initial pass, energetic photons are traced along rays from the light source so as to compute an estimate of radiant flux as a function of 3-dimensional space (the eponymous photon map itself). In a subsequent pass, rays are traced from the eye into the ...

  4. Unbiased rendering - Wikipedia

    en.wikipedia.org/wiki/Unbiased_rendering

    For example, path tracing struggles with caustics from a point light source because it is unlikely to randomly generate the exact path needed for accurate reflection. [4] On the other hand, progressive photon mapping (PPM), a biased technique, handles caustics effectively. Although biased, PPM is consistent, meaning that as the number of ...

  5. Spectral rendering - Wikipedia

    en.wikipedia.org/wiki/Spectral_rendering

    Spectral rendering is often used in ray tracing or photon mapping to more accurately simulate the scene, often for comparison with an actual photograph to test the rendering algorithm (as in a Cornell Box) or to simulate different portions of the electromagnetic spectrum for the purpose of scientific work.

  6. Global illumination - Wikipedia

    en.wikipedia.org/wiki/Global_illumination

    Radiosity, ray tracing, beam tracing, cone tracing, path tracing, volumetric path tracing, Metropolis light transport, ambient occlusion, photon mapping, signed distance field and image-based lighting are all examples of algorithms used in global illumination, some of which may be used together to yield results that are not fast, but accurate.

  7. File:Rendering techniques example, ray tracing, radiosity ...

    en.wikipedia.org/wiki/File:Rendering_techniques...

    English: A 3D rendered image using ray tracing, radiosity and photon mapping, rendered by the POV-Ray program. The smoothness of the meshes used for the cows has been increased using subdivision. The scene uses very simple lighting, and uniform background colors, to make it easier to interpret differences in global illumination.

  8. Radiosity (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Radiosity_(computer_graphics)

    This is essentially the same distribution that a path-tracing program would sample in tracing back one diffuse reflection step; or that a bidirectional ray-tracing program would sample to achieve one forward diffuse reflection step when light source mapping forwards. The sampling approach therefore to some extent represents a convergence ...

  9. Caustic (optics) - Wikipedia

    en.wikipedia.org/wiki/Caustic_(optics)

    Photon mapping is one implementation of this. Volumetric caustics can also be achieved by volumetric path tracing. Some computer graphic systems work by "forward ray tracing" wherein photons are modeled as coming from a light source and bouncing around the environment according to rules.