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  2. Path tracing - Wikipedia

    en.wikipedia.org/wiki/Path_tracing

    The central performance bottleneck in path tracing is the complex geometrical calculation of casting a ray. Importance sampling is a technique which is motivated to cast fewer rays through the scene while still converging correctly to outgoing luminance on the surface point.

  3. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    It's is the one responsible for the transformation of the prepared 3D scene into a 2D image or animation. 3D render engines can be based on different methods, such as ray-tracing, rasterization, path-tracing, also depending on the speed and the outcome expected, it comes in different types – real-time and non real-time, which was described above

  4. Photon mapping - Wikipedia

    en.wikipedia.org/wiki/Photon_mapping

    Unlike path tracing, bidirectional path tracing, volumetric path tracing, and Metropolis light transport, photon mapping is a "biased" rendering algorithm, which means that averaging infinitely many renders of the same scene using this method does not converge to a correct solution to the rendering equation. However, it is a consistent method ...

  5. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    A serious disadvantage of ray tracing is performance (though it can in theory be faster than traditional scanline rendering depending on scene complexity vs. number of pixels on-screen). Until the late 2010s, ray tracing in real time was usually considered impossible on consumer hardware for nontrivial tasks.

  6. Unbiased rendering - Wikipedia

    en.wikipedia.org/wiki/Unbiased_rendering

    For example, path tracing struggles with caustics from a point light source because it is unlikely to randomly generate the exact path needed for accurate reflection. [4] On the other hand, progressive photon mapping (PPM), a biased technique, handles caustics effectively. Although biased, PPM is consistent, meaning that as the number of ...

  7. Volumetric path tracing - Wikipedia

    en.wikipedia.org/wiki/Volumetric_path_tracing

    Volumetric path tracing is a method for rendering images in computer graphics which was first introduced by Lafortune and Willems. [1] This method enhances the rendering of the lighting in a scene by extending the path tracing method with the effect of light scattering. It is used for photorealistic effects of participating media like fire ...

  8. Ray (optics) - Wikipedia

    en.wikipedia.org/wiki/Ray_(optics)

    The principal ray or chief ray (sometimes known as the b ray) in an optical system is the meridional ray that starts at an edge of an object and passes through the center of the aperture stop. [ 5 ] [ 8 ] [ 7 ] The distance between the chief ray (or an extension of it for a virtual image) and the optical axis at an image location defines the ...

  9. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Bricks rendered using PBR. Even though this is a rough, opaque surface, more than just diffuse light is reflected from the brighter side of the material, creating small highlights, because "everything is shiny" in the physically-based rendering model of the real world.