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  2. Toggle switch (widget) - Wikipedia

    en.wikipedia.org/wiki/Toggle_switch_(widget)

    A toggle switch is a graphical control element that allows the user to make a choice between two mutually exclusive states (such as on/off). Originally toggle switches were used primary in touchscreen -based user interfaces, but they have later become commonplace in desktop and web applications.

  3. Bootstrap curriculum - Wikipedia

    en.wikipedia.org/wiki/Bootstrap_curriculum

    Bootstrap:Data Science. In Bootstrap:Data Science, students form their own questions about the world around them, analyze data using multiple methods, and write a research paper about their findings. The module covers functions, looping and iteration, data visualization, linear regression, and much more.

  4. Code For Life - Wikipedia

    en.wikipedia.org/wiki/Code_For_Life

    Code for Life is a British-based not-for-profit platform that provides free educational resources which teach children how to code in the classroom, or at home.. Rapid Router is Code for Life's browser-based shopping delivery game developed for children aged 5–14 that uses the programming languages Blockly and, in later levels, Python to teach the basic concepts of programming.

  5. CodePen - Wikipedia

    en.wikipedia.org/wiki/CodePen

    CodePen is an online community for testing and showcasing user-created HTML, CSS and JavaScript code snippets. It functions as an online code editor and open-source learning environment, where developers can create code snippets, called "pens," and test them.

  6. List of educational programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_educational...

    As one of the earliest languages, Lisp pioneered many ideas in computer science, including tree data structures, automatic storage management, dynamic typing, object-oriented programming and the self-hosting compiler, all of which are useful for learning computer science. The name LISP derives from "List Processing language."

  7. SICP has been influential in computer science education, and several later books have been inspired by its style. Structure and Interpretation of Classical Mechanics (SICM), another book that uses Scheme as an instructional element, by Gerald Jay Sussman and Jack Wisdom; Software Design for Flexibility, by Chris Hanson and Gerald Jay Sussman

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