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The game is based on White Wolf Publishing's tabletop role-playing game Werewolf: The Apocalypse, and is part of the larger World of Darkness series. The story follows Cahal, an eco-terrorist werewolf who has been banished from his werewolf tribe, and who fights against the Pentex corporation and the pollution it causes.
The game received mixed reviews by both players and critics. [23] [24] Preview impressions were positive, praising its atmosphere, immersive writing, art style, and the weight of the player's choices. [1] [2] [4] [5] Comic Book Resources liked how the game is set outside of the United States, a common setting for World of Darkness stories. [3]
A PC adventure game named Werewolf: The Apocalypse – Heart of Gaia were developed by DreamForge Intertainment and ASC Games but the companies went bankrupt before it finished. [25] A PlayStation/Sega Saturn game by Capcom titled Werewolf: The Apocalypse was announced [26] [27] but cancelled in early 1997. [28]
Contains video games that have a werewolf as a protagonist, or major aspect of the story or gameplay. Do not include games that only feature them as minor enemies or ...
Resident Evil Village [a] is a 2021 survival horror game developed and published by Capcom. It is the sequel to Resident Evil 7: Biohazard (2017) and the eighth main game of the Resident Evil series. Players control Ethan Winters, who searches for his kidnapped daughter in a mysterious village filled with mutant creatures.
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The Order: 1886 is a 2015 action-adventure video game developed by Ready at Dawn and published by Sony Computer Entertainment for the PlayStation 4. [2] [3] Set in an 1886 alternate history steampunk London, the game follows the Knights of the Round Table as they battle to keep the world safe from half-breeds, such as werewolves and vampires, as well as fringe organizations rebelling against ...
The team wanted the game to feature horror movie tropes from different eras, and Byles went on to compare the game to a horror theme park. While the game pays homage to various horror films, the team used what they learned from making Until Dawn to build up players' fear in The Quarry, through creating tension rather than relying heavily on ...