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A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), [3] or after many moves with as few as three pieces in an endgame position.
In chess and similar games, check is a condition that occurs when a player's king is under threat of capture on the opponent's next turn. A king so threatened is said to be in check . A player must get out of check if possible by moving the king to an unattacked square, interposing a piece between the threatening piece and the king, or ...
Meaning ↑ Initiative An advantage in initiative: → Attack With an attack: ⇄: Counterplay The player has counterplay: ↻ or ↑↑ Development A lead in development Space More space controlled by one player ⊕: Time trouble, aka zeitnot: The player is short on time [2] ⊙: Zugzwang [2] + Check ++ Double check # Checkmate
Vuković’s mate is a mate involving a protected rook which delivers checkmate to the king at the edge of the board, while a knight covers the remaining escape squares of the king. The rook is usually protected with either the king or a pawn.
Chess notation systems are used to record either the moves made or the position of the pieces in a game of chess. Chess notation is used in chess literature, and by players keeping a record of an ongoing game. The earliest systems of notation used lengthy narratives to describe each move; these gradually evolved into more compact notation systems.
Checkmate at the completion of moves is represented by the symbol "#" in standard FIDE notation and PGN. The word mate is commonly used instead; occasionally a double dagger (‡) or a double plus sign (++) is used, although the double plus sign is also used to represent "double check" when a king is under attack by two enemy pieces simultaneously.
The result is a double check even though the white pawn does not give check: one check is given by the rook, discovered by the capturing pawn's move; the other by the bishop, revealed by the captured pawn's removal. Such a double check is extremely rare in practical play, but it is sometimes found in chess problems.
Fool's mate Fool's mate The shortest possible chess game ending in mate: 1.f3 e5 2.g4 Qh4# (or minor variations on this). [176] forced mate A sequence of two or more moves culminating in checkmate that the opponent cannot prevent. [177] forced move A move that is the only one to not result in a serious disadvantage for the moving player.