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This is a comprehensive index of commercial real-time tactics games for all platforms, sorted chronologically. Information regarding date of release, developer, publisher, platform and notability is provided when available.
The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards.This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game.
AMI: Amiga: APPII: Apple II: Arcade: Arcade video game: ATR: Atari 8-bit computers: BROW: Browser game: BSD: Berkeley Software Distribution: C64: Commodore 64: CPC ...
A strategy game of hypothetical WW III land combat in Eastern Germany Battle for Normandy: 1982: AppII, ATR, C64, DOS, TRS80 A simulation of the famous World War II battle on D-Day [2] The Battle of Shiloh: 1981: AppII, ATR, TRS80 A simulation of the first grand battle of the American Civil War Battle of Antietam: 1985: AppII, ATR, C64, DOS
For example, in Persona 5 and Monster Prom, turns represent high school class periods, [9] [10] and in Visigoths vs. Mall Goths, each team's turn represents a specific hour at the mall. [11] Turn-based games come in two main forms: simultaneous or sequential (also called player-alternated). Diplomacy is an example of a simultaneous turn-based game.
Turn-based Strategy with additional elements of RTS and 4X gameplay 2017: Stars in Shadow: Ashdar Games: Sci-fi: WIN: 4X turn-based strategy and tactics 2017: Field of Glory II: Byzantine Games: Historical: WIN: Second game in the Field of Glory series 2017: Antihero: Tim Conkling: Historical: WIN, MAC: 2017: Expeditions: Viking: Logic Artists ...
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Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, [1] but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s ...