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Reinforcement learning was used to teach o3 to "think" before generating answers, using what OpenAI refers to as a "private chain of thought". [10] This approach enables the model to plan ahead and reason through tasks, performing a series of intermediate reasoning steps to assist in solving the problem, at the cost of additional computing power and increased latency of responses.
JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...
Generative pretraining (GP) was a long-established concept in machine learning applications. [16] [17] It was originally used as a form of semi-supervised learning, as the model is trained first on an unlabelled dataset (pretraining step) by learning to generate datapoints in the dataset, and then it is trained to classify a labelled dataset.
Assessment psychologist Eka Roivainen's study suggested ChatGPT's verbal IQ approximates the top 0.1% of test-takers. [10] One notable drawback of ChatGPT is occasional inaccuracies detected in academic assignments, particularly in technical subjects such as mathematics, as noted by educators like Ethan Mollick from the Wharton School. [11]
ChatGPT is a generative artificial intelligence chatbot developed by OpenAI and launched in 2022. It is currently based on the GPT-4o large language model (LLM). ChatGPT can generate human-like conversational responses and enables users to refine and steer a conversation towards a desired length, format, style, level of detail, and language. [2]
Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [2] and released to the public in January 2007. [3] Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [4]