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  2. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

  3. Anime-influenced animation - Wikipedia

    en.wikipedia.org/wiki/Anime-influenced_animation

    Anime is an art form, and to say only one country can make this art is wrong." [ 3 ] Furthermore, RWBY was often dubbed in Japanese version, and even got a 2016 spin-off series RWBY Chibi , which depicts the characters become chibi and depicts them in situations akin to that of typical of Japanese chibi parodies.

  4. Figure drawing - Wikipedia

    en.wikipedia.org/wiki/Figure_drawing

    Since the purpose of figure drawing classes is to learn how to draw humans of all kinds, male and female models of all ages, shapes, and ethnicities are usually sought, rather than selecting only beautiful models or those with "ideal" figures. Some instructors specifically seek to avoid the sort of models preferred by fashion photographers ...

  5. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T. When the arms are angled downwards, the pose is sometimes referred to as an A-pose instead.

  6. Off-model - Wikipedia

    en.wikipedia.org/wiki/Off-model

    Off-model is a term used in the animation and visual arts industries to describe art that does not match the style, design, or proportions that have been previously established for a given project (i.e. any work that is not on-model). Any kind of visual art can be off-model, so long as it defies the conventions of an established design.

  7. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    The latest and state-of-the-art mesh, released in 2013, was modeled by Manuel Bastioni. Since the first release of makeHead (1999) and MakeHuman (2000), a challenge had been to construct a universal topology that retained all the capabilities but added the ability to interactively adjust the mesh to accommodate anatomical variety found in the ...

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  9. Body proportions - Wikipedia

    en.wikipedia.org/wiki/Body_proportions

    There are a number of important distances between reference points that an artist may measure and will observe: [1] These are the distance from floor to the patella; [a] from the patella to the front iliac crest; [b] the distance across the stomach between the iliac crests; the distances (which may differ according to pose) from the iliac crests to the suprasternal notch between the clavicles ...

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