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Thus the elves were both the cause and the result of a time paradox, because the legends the High Ones had seen were about their own time-shifted descendants. Most of the High Ones died out, and their descendants forgot their origins completely until Cutter's quest led to their rediscovery.
1978: Fantasy Quarterly #1 [anthology] From 1978-1992, Elfquest was published as a series of consecutive titles: 1978-1984: Elfquest: The Original Quest - 20 story issues plus one "extra" issue (#21); #1 reprints the story from Fantasy Quarterly #1; #21 was a "bonus" issue containing fan letters about the end of the quest, background sketches, published reviews, editorials, and other behind ...
Elfquest (or ElfQuest) is a comic book property created by Wendy and Richard Pini in 1978, [1] and still owned by them. It is a fantasy story about a community of elves and other fictional species who struggle to survive and coexist on a primitive Earth-like planet with two moons.
Elves are a humanoid race in the Dungeons & Dragons fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. [11] Elves are renowned for their grace and mastery of magic [11] [12]: 58 and weapons such as the bow [12]: 15, 58 and sword.
His wolf-friends have been Nightrunner, Warfrost, Holdfast, Filcher for the majority of "Final Quest", and finally Loper. Brave, strong, valiant, wise in the ways of leadership and change and with a deep love and concern for his tribe, he was killed by spider bite near the end of Final Quest. Cutter is the main character of the Elfquest saga.
Elfquest, a fantasy story about a community of elves, was launched in 1978 with art and co-writing by Wendy Pini. Richard Pini, who had been working for IBM, [ 7 ] is credited as co-writer and editor on Elfquest , as well as handling all of the publishing and business aspects of Warp Graphics.
It would suit especially a new player or the parents of young children, who will undoubtedly love the elves wholeheartedly, but also any player who really cares about The Story." [6] In his 1990 book The Complete Guide to Role-Playing Games, game critic Rick Swan called this "an engaging blend of high adventure and whimsy." Swan found the game ...
During the Third Age of Elven Princes of Lower Earth, a band of noble warriors – Vidar the Elf Lord (Boyd), Penthiselea the Warrior Princess (Winkleman, later Ingrid Oliver) and Dean the Dwarf (Eldon) – plan to save Lower Earth from the evil rule of Lord Darkness by searching for the Sword of Asnagar, "for whoso'er wields the sword shall rule all of Lower Earth."