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Wizard101 is a 2008 massively multiplayer online role-playing game (MMORPG) developed and published by KingsIsle Entertainment. Players take on the role of student wizards who must save the Spiral, the fictional universe in which the game is set, from various threats.
Adaptation of the Avalon Hill board game, 1830. 5th Fleet: 1994 Achtung Spitfire! 1997 Andromeda Conquest: 1982 Avalon Hill's Advanced Civilization: 1995 B-1 Nuclear Bomber: 1981 Cave Wars: 1996 Computer Acquire: 1983 Adaptation of the Avalon Hill Board Game, Acquire. 1983 version was for Atari 400/800, Apple II/II Plus, Pet 2001 and TRS-80 ...
Advanced Squad Leader (ASL) is a tactical-level board wargame, originally marketed by Avalon Hill Games, that simulates actions of squad sized units in World War II.It is a detailed game system for two or more players (with solitary play also possible).
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KingsIsle Entertainment was founded in January 2005 by Elie Akilian. [1] Inspired by his teenage son, who was a fan of video games, Akilian established KingsIsle in Plano, Texas, [2] and started hiring former employees of id Software and Ubisoft to work on what would become Wizard101. [1]
The chapter was written as a "basic training" story and included Days 1 to 6 (other days were released as part of other modules). Unfortunately, boards 1 to 4 from the original SL were still necessary to play all eight scenarios contained in the game, so either ownership of SL was required, or the boards had to be ordered separately by mail.
It is a sister game to Wizard101, set in the same fictional universe of the “Spiral”. The player assumes the role of a pirate, who, after being rescued from a prison ship, begins searching for pieces of a map that could take them to the mythical, long-lost world of El Dorado .
Newcomers, of course, will have to work their way up to it gradually, but they have a treat in store when they get there." [3] In Issue 49 of Moves, Jeff Geisler commented, "The game is not perfect. Some rules do play weirdly: the line of sight rules, the bugbear of any tactical game, are neither well-explained nor self-evident."