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The Xbox 360 technical specifications describe the various components of the Xbox 360 video game console.. The console features a port on the top when vertical (left side when horizontal) to which a custom-housed hard disk drive unit can be attached in sizes of either 20, 60, 120, 250, 320, 500 GB; [1] and as of April 2015 all 2.5" SATA Hard Drives up to 2 TB, [2] [3] the user can use the ...
The Microsoft Xbox 360 received stand-alone H.264 decoding in the Spring Dashboard Update released on May 7, 2007. [17] The Xbox 360 will play H.264 video files up to 10 Mbit/s peak in 1080p (H.264 Level 4.1) high profile and audio up to 2 channel AAC LC. [18] The Symbian S60 OS supports H.264.
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo (E3).
Xbox 360 applications are non-game software applications designed to run on the Xbox 360 platform. Xbox 360 applications can either be stored on the console's hard disk drive or on a USB flash drive .
Microsoft designated VC-1 as the Xbox 360 video game console's official video format, and game developers could use VC-1 for full motion video included with games. By means of an October 31, 2006 update, all formats of Windows Media Video could be played on the Xbox 360 from a disc, USB storage device, or streaming from a PC via Windows Media ...
The rear of the HD DVD drive, showing extra USB ports and a dock for the Xbox 360 wireless adapter. The HD DVD player connects to the Xbox 360 using a mini USB connection. [8] All of the audio and video processing and output come from Xbox 360 itself. The unit can also function as a USB hub, with 2 ports on the rear. It also includes a clip for ...
Game saves and downloadable content cannot be transferred from an original Xbox to an Xbox 360. [2] Xbox Live functionality for original Xbox games was available until April 15, 2010, until support for original Xbox games were discontinued. [9] System link functionality between original Xbox and Xbox 360 remains available. [5]
DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU -intensive operations such as iDCT , motion compensation and deinterlacing to be offloaded to the GPU .