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  2. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]

  3. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.

  4. Gauss circle problem - Wikipedia

    en.wikipedia.org/wiki/Gauss_circle_problem

    Gauss's circle problem asks how many points there are inside this circle of the form (,) where and are both integers. Since the equation of this circle is given in Cartesian coordinates by x 2 + y 2 = r 2 {\displaystyle x^{2}+y^{2}=r^{2}} , the question is equivalently asking how many pairs of integers m and n there are such that

  5. Smallest-circle problem - Wikipedia

    en.wikipedia.org/wiki/Smallest-circle_problem

    The algorithm selects one point p randomly and uniformly from P, and recursively finds the minimal circle containing P – {p}, i.e. all of the other points in P except p. If the returned circle also encloses p, it is the minimal circle for the whole of P and is returned. Otherwise, point p must lie on the boundary of the result circle.

  6. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    The idea is to quickly exclude many points that would not be part of the convex hull anyway. This method is based on the following idea. Find the two points with the lowest and highest x-coordinates, and the two points with the lowest and highest y-coordinates. (Each of these operations takes O(n).)

  7. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    To obtain exactly the same rotation (i.e. the same final coordinates of point P), the equivalent row vector must be post-multiplied by the transpose of R (i.e. wR T). Right- or left-handed coordinates The matrix and the vector can be represented with respect to a right-handed or left-handed coordinate system. Throughout the article, we assumed ...

  8. Wikipedia:WikiProject Geographical coordinates/coordinates ...

    en.wikipedia.org/wiki/Wikipedia:WikiProject...

    In other projects Appearance. move to sidebar hide ... Coordinates equivalent to [-_0.] + [NS ... Python regular expression

  9. Great-circle distance - Wikipedia

    en.wikipedia.org/wiki/Great-circle_distance

    A diagram illustrating great-circle distance (drawn in red) between two points on a sphere, P and Q. Two antipodal points, u and v are also shown. The great-circle distance, orthodromic distance, or spherical distance is the distance between two points on a sphere, measured along the great-circle arc between them. This arc is the shortest path ...