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  2. Non-uniform rational B-spline - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    NURBS have the ability to exactly describe circles. Here, the black triangle is the control polygon of a NURBS curve (shown at w=1). The Blue dotted line shows the corresponding control polygon of a B-spline curve in 3D homogeneous coordinates, formed by multiplying the NURBS by the control points by the corresponding weights. The blue ...

  3. In the battle of WiFi versus mesh networks, the latter has ...

    www.aol.com/battle-wifi-versus-mesh-networks...

    A mesh network is a private wireless broadband network in which devices, or connection points, link to one another in a weblike structure. It's unlike a WiFi setup, where smartphones, ...

  4. Seamless3d - Wikipedia

    en.wikipedia.org/wiki/Seamless3d

    The library centered on the creation of animated single mesh avatars for the Blaxxun 3d multi-user platform. It allowed the user to create smooth shaped triangle meshes and join different meshes together with tangent matching surfaces at the joining edges using a C++ compiler . [ 11 ]

  5. Wireless mesh network - Wikipedia

    en.wikipedia.org/wiki/Wireless_mesh_network

    A wireless mesh network (WMN) is a communications network made up of radio nodes organized in a mesh topology. It can also be a form of wireless ad hoc network. [1] A mesh refers to rich interconnection among devices or nodes. Wireless mesh networks often consist of mesh clients, mesh routers and gateways. Mobility of nodes is less frequent.

  6. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    A polygon mesh of a dolphin. In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics.

  7. Mesh networking - Wikipedia

    en.wikipedia.org/wiki/Mesh_networking

    The network is typically quite reliable, as there is often more than one path between a source and a destination in the network. Although mostly used in wireless situations, this concept can also apply to wired networks and to software interaction. A mesh network whose nodes are all connected to each other is a fully connected network. Fully ...

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