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  2. Uncommon Valor: Campaign for the South Pacific - Wikipedia

    en.wikipedia.org/wiki/Uncommon_Valor:_Campaign...

    Uncommon Valor was revealed in January 2001. It was announced as the first of three titles under a deal between publisher Matrix Games and developer 2 by 3 Games, which had recently been co-founded by ex-Strategic Simulations members Joel Billings, Gary Grigsby and Keith Brors.

  3. War in the Pacific (video game) - Wikipedia

    en.wikipedia.org/.../War_in_the_Pacific_(video_game)

    War in the Pacific: The Struggle Against Japan 1941–1945 is a 2004 computer wargame developed by 2 by 3 Games and published by Matrix Games.Designed by Gary Grigsby and Keith Brors, it is the successor to Gary Grigsby's Pacific War (1992) and Uncommon Valor: Campaign for the South Pacific (2002).

  4. 12 O'Clock High: Bombing the Reich - Wikipedia

    en.wikipedia.org/wiki/12_O'Clock_High:_Bombing...

    The game simulates the strategic bombing campaign of the Allies against the Germans during World War II. Day and night combat are distinguished between. The overall player score is judged by the following: German industry collateral, German town collateral, and Luftwaffe production completion. The game has multiplayer options.

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Matrix Games - Wikipedia

    en.wikipedia.org/wiki/Matrix_Games

    Matrix Games was founded by David Heath and Shaun Wallace in 1999 in Staten Island, New York City.As of January 2010, Matrix Games has published over 75 titles. Matrix has in-house artists, programmers, and producers which all take active roles in projects of smaller wargame developers who lack the resources to hire full-time staff otherwise.

  7. Gary Grigsby - Wikipedia

    en.wikipedia.org/wiki/Gary_Grigsby

    Gary Grigsby is a designer and programmer of computer wargames.In 1997, he was described as "one of the founding fathers of strategy war games for the PC." [1] Computer Games Magazine later dubbed him "as much of an institution in his niche of computer gaming as Sid Meier, Will Wright, or John Carmack are in theirs."

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