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  2. List of mathematical shapes - Wikipedia

    en.wikipedia.org/wiki/List_of_mathematical_shapes

    Table of Shapes Section Sub-Section Sup-Section Name Algebraic Curves ¿ Curves ¿ Curves: Cubic Plane Curve: Quartic Plane Curve: Rational Curves: Degree 2: Conic Section(s) Unit Circle: Unit Hyperbola: Degree 3: Folium of Descartes: Cissoid of Diocles: Conchoid of de Sluze: Right Strophoid: Semicubical Parabola: Serpentine Curve: Trident ...

  3. Three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Three-dimensional_space

    In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (coordinates) are required to determine the position of a point. Most commonly, it is the three-dimensional Euclidean space, that is, the Euclidean space of dimension three, which models physical space.

  4. Lists of shapes - Wikipedia

    en.wikipedia.org/wiki/Lists_of_shapes

    Lists of shapes cover different types of geometric shape and related topics. They include mathematics topics and other lists of shapes, such as shapes used by drawing ...

  5. List of formulas in elementary geometry - Wikipedia

    en.wikipedia.org/wiki/List_of_formulas_in...

    Shape Area Perimeter/Circumference Meanings of symbols Square: is the length of a side Rectangle (+)is length, is breadth Circle: or : where is the radius and is the diameter ...

  6. Polyhedron - Wikipedia

    en.wikipedia.org/wiki/Polyhedron

    It is possible for some polyhedra to change their overall shape, while keeping the shapes of their faces the same, by varying the angles of their edges. A polyhedron that can do this is called a flexible polyhedron. By Cauchy's rigidity theorem, flexible polyhedra must be non-convex. The volume of a flexible polyhedron must remain constant as ...

  7. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edge s and face s that defines the shape of a polyhedral object's surface. It simplifies rendering, as in a wire-frame model. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons .