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The Nimrod, designed by John Makepeace Bennett, built by Raymond Stuart-Williams and exhibited in the 1951 Festival of Britain, is regarded as the first gaming computer.. Bennett did not intend for it to be a real gaming computer, however, as it was supposed to be an exercise in mathematics as well as to prove computers could "carry out very complex practical problems", not purely for enjoyme
A standard video monitor was required for display, and optionally a standard audio cassette deck was needed for data storage. The Sorcerer included a small ROM containing a simple monitor program, written by John Borders, which allowed the machine to be controlled at the machine language level, as well as load programs from cassette tape or ...
Video standards associated with IBM-PC-descended personal computers are shown in the diagram and table below, alongside those of early Macintosh and other makes for comparison. (From the early 1990s onwards, most manufacturers moved over to PC display standards thanks to widely available and affordable hardware). Comparison of video resolutions.
Back to Part 1 > Back to Part 2 > DOOR KNOB USAGE-Gingerbread House Click on the back door of the bedroom in the Gingerbread House and you will see a closer view of the door. Take the door knob ...
Colossal Cave Adventure running on a PDP-11/34 with a monitor, showing the point system. Colossal Cave Adventure is a text-based adventure game wherein the player explores a mysterious cave that is rumored to be filled with treasure and gold.
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio).