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Half-Life: Alyx is a 2020 virtual reality (VR) first-person shooter game developed and published by Valve. It was released for Windows and Linux , with support for most PC-compatible VR headsets . Set five years before Half-Life 2 (2004), players control Alyx Vance on a mission to seize a superweapon belonging to the alien Combine .
Half-Life 2 was followed by the free extra level Lost Coast (2005) and the episodic sequels Episode One (2006) and Episode Two (2007); all were compiled together and made playable from the base game as of November 2024. In 2020, after canceling Episode Three and several further Half-Life projects, Valve released a prequel, Half-Life: Alyx.
Half-Life VR may refer to: Half-Life Alyx, 2020 video game; Half-Life VR but the AI Is Self-Aware This page was last edited on 8 October 2024, at 14:49 (UTC). ...
Half-Life 2 and the games following it introduce a new, more focused cast of characters fighting the oppressive Combine Empire. This includes Alyx Vance, a prominent member of the Resistance and the daughter of former Black Mesa scientist Eli Vance. Alyx is the protagonist of Half-Life: Alyx.
After canceling several further Half-Life games, Valve released a VR game, Half-Life: Alyx, in 2020. [31] Walker said the team saw VR as a way to return to the series. [ 32 ] Phil Iwaunik of PCGamesN wrote in 2021 that the cancelation of Episode Three may have benefited the legacy of Half-Life 2 , citing the lack of cultural impact of Alyx and ...
On 22 January 2020, Valve employee David Feise stated in a Reddit AMA that Mike Morasky, the sole composer of the then-upcoming Half-Life: Alyx, had consulted Bailey about his approach to the music of the Half-Life series and would likely honor his advice when composing the music for Alyx. [14]
Marc Laidlaw is an American writer. He is a former lead writer for the video game company Valve, where he worked on the Half-Life series before his departure in 2016. Before joining Valve, Laidlaw was a novelist working in the fantasy and horror genres, and in 1996 won the International Horror Guild Award for his novel The 37th Mandala.
As developing Half-Life 2 and the original Source engine simultaneously had created problems, Valve delayed development of a new Half-Life until Source 2 was complete. [28] In 2017, the Half-Life writer, Marc Laidlaw, released a short story that journalists speculated was a summary of the Episode Three plot. [26]