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  2. DIBELS - Wikipedia

    en.wikipedia.org/wiki/DIBELS

    DIBELS (Dynamic Indicators of Basic Early Literacy Skills) is a series of short tests designed to evaluate key literacy skills among students in kindergarten through 8th grade, such as phonemic awareness, alphabetic principle, accuracy, fluency, and comprehension. The theory behind DIBELS is that giving students a number of quick tests, will ...

  3. Saxon math - Wikipedia

    en.wikipedia.org/wiki/Saxon_math

    The Saxon Math 1 to Algebra 1/2 (the equivalent of a Pre-Algebra book) curriculum [3] is designed so that students complete assorted mental math problems, learn a new mathematical concept, practice problems relating to that lesson, and solve a variety of problems. Daily practice problems include relevant questions from the current day's lesson ...

  4. Big Ideas Learning - Wikipedia

    en.wikipedia.org/wiki/Big_Ideas_Learning

    The origins of Big Ideas Learning go back to 1980, when mathematics textbook author Ron Larson started a small company called Larson Texts. The company became incorporated in Pennsylvania in 1992 and became Larson Texts, Inc. [2] In 2008, the owners of Larson Texts formed a separate publishing company called Big Ideas Learning. [3]

  5. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    The games covered a range of subjects such as reading, phonics, math, and memory. [46] The A.D.A.P.T. Learning Technology was introduced into Reader Rabbit titles in 1999. The system contained a series of customization features that would facilitate the player's learning by assessing abilities, developing skills, adjusting levels, providing ...

  6. List of important publications in mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_important...

    One of the oldest surviving fragments of Euclid's Elements, found at Oxyrhynchus and dated to circa AD 100. The diagram accompanies Book II, Proposition 5. [1]This is a list of important publications in mathematics, organized by field.

  7. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.