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Garry Kitchen's GameMaker is an integrated development environment for the Commodore 64, Apple II, and IBM PC compatibles, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund 's The Arcade Machine in 1982.
The latest iteration of GameMaker was released in 2022. GameMaker accommodates the creation of cross-platform and multi-genre video games using a custom drag-and-drop visual programming language or a scripting language known as Game Maker Language (GML), which can be
An INI file is a configuration file for computer software that consists of plain text with a structure and syntax comprising key–value pairs organized in sections. [1] The name of these configuration files comes from the filename extension INI, short for initialization, used in the MS-DOS operating system which popularized this method of software configuration.
The shareware episode, distributed on a separate floppy disk with early versions of Game-Maker, incorporates external functions such as LHarc auto-compression and the portable Deluxe Paint Animation player, into the game's presentation. [11] [30] Blinky 2 (Jeremy LaMar, 1994) – A top-down action game inspired by The Legend of Zelda: A Link to ...
Target platforms include Mac OS X, Windows, Linux, iPhone, iPad, Windows Mobile based Smartphones, GP2X and Handhelds. [citation needed] It is possible to make builds, or export game data only, so that designers can store the game or its parts in non-executable files. The editor itself runs on Mac OS X, Windows and Linux.
Although the "Classic Mac OS" boot process is convoluted and largely undocumented, it is not more limited than an IBM PC compatible BIOS. Like a PC's master boot record, a ROM-based Mac reads and executes code from the first blocks ("boot blocks") of the disk partition selected as the boot device. The boot blocks then verify that a suitable ...
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.
SpriteBuilder: Previously known as CocosBuilder, [6] SpriteBuilder is an IDE for Cocos2D-SpriteBuilder apps. SpriteBuilder is free and its development was sponsored by Apportable, who also sponsored the free Cocos2D-SpriteBuilder, Cocos3D, and Chipmunk physics projects.