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  2. Cartesian coordinate robot - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_robot

    Kinematic diagram of Cartesian (coordinate) robot A plotter is a type of Cartesian coordinate robot.. A Cartesian coordinate robot (also called linear robot) is an industrial robot whose three principal axes of control are linear (i.e. they move in a straight line rather than rotate) and are at right angles to each other. [1]

  3. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.

  4. Robot kinematics - Wikipedia

    en.wikipedia.org/wiki/Robot_kinematics

    In robotics, robot kinematics applies geometry to the study of the movement of multi-degree of freedom kinematic chains that form the structure of robotic systems. [ 1 ] [ 2 ] The emphasis on geometry means that the links of the robot are modeled as rigid bodies and its joints are assumed to provide pure rotation or translation .

  5. Drag curve - Wikipedia

    en.wikipedia.org/wiki/Drag_curve

    The drag curve or drag polar is the relationship between the drag on an aircraft and other variables, such as lift, the coefficient of lift, angle-of-attack or speed. It may be described by an equation or displayed as a graph (sometimes called a "polar plot"). [1] Drag may be expressed as actual drag or the coefficient of drag.

  6. Vector Field Histogram - Wikipedia

    en.wikipedia.org/wiki/Vector_Field_Histogram

    In robotics, Vector Field Histogram (VFH) is a real time motion planning algorithm proposed by Johann Borenstein and Yoram Koren in 1991. [1] The VFH utilizes a statistical representation of the robot's environment through the so-called histogram grid, and therefore places great emphasis on dealing with uncertainty from sensor and modeling errors.

  7. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.

  8. Forward kinematics - Wikipedia

    en.wikipedia.org/wiki/Forward_kinematics

    The kinematics equations for the series chain of a robot are obtained using a rigid transformation [Z] to characterize the relative movement allowed at each joint and separate rigid transformation [X] to define the dimensions of each link. The result is a sequence of rigid transformations alternating joint and link transformations from the base ...

  9. Mobile Robot Programming Toolkit - Wikipedia

    en.wikipedia.org/wiki/Mobile_Robot_Programming...

    The Mobile Robot Programming Toolkit (MRPT) is a cross-platform software C++ library for helping robotics researchers design and implement algorithms related to simultaneous localization and mapping (SLAM), computer vision, and motion planning (obstacle avoidance). Different research groups have employed MRPT to implement projects reported in ...

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