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  2. Loop-switch sequence - Wikipedia

    en.wikipedia.org/wiki/Loop-switch_sequence

    A loop-switch sequence [1] (also known as the for-case paradigm [2] or Anti-Duff's Device) is a programming antipattern where a clear set of steps is implemented as a switch-within-a-loop. The loop-switch sequence is a specific derivative of spaghetti code. It is not necessarily an antipattern to use a switch statement within a loop—it is ...

  3. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    The basic idea of loop unrolling is that the number of instructions executed in a loop can be reduced by reducing the number of loop tests, sometimes reducing the amount of time spent in the loop. For example, in the case of a loop with only a single instruction in the block code, the loop test will typically be performed for every iteration of ...

  4. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    The loop calls the Iterator::next method on the iterator before executing the loop body. If Iterator::next returns Some(_), the value inside is assigned to the pattern and the loop body is executed; if it returns None, the loop is terminated.

  5. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  6. Ada (programming language) - Wikipedia

    en.wikipedia.org/wiki/Ada_(programming_language)

    Examples of common usage of compiler pragmas would be to disable certain features, such as run-time type checking or array subscript boundary checking, or to instruct the compiler to insert object code instead of a function call (as C/C++ does with inline functions).

  7. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    The regular algorithm requires an n-entry array initialized with the input values, but then requires only k iterations to choose a random sample of k elements. Thus, it takes O(k) time and n space. The inside-out algorithm can be implemented using only a k-element array a. Elements a[i] for i ≥ k are simply not stored.

  8. Fold (higher-order function) - Wikipedia

    en.wikipedia.org/wiki/Fold_(higher-order_function)

    Folds can be regarded as consistently replacing the structural components of a data structure with functions and values. Lists, for example, are built up in many functional languages from two primitives: any list is either an empty list, commonly called nil ([]), or is constructed by prefixing an element in front of another list, creating what is called a cons node ( Cons(X1,Cons(X2,Cons ...

  9. Structured text - Wikipedia

    en.wikipedia.org/wiki/Structured_text

    Structured text, abbreviated as ST or STX, is one of the five languages supported by the IEC 61131-3 standard, designed for programmable logic controllers (PLCs). [1] [2] It is a high level language that is block structured and syntactically resembles Pascal, on which it is based. [3]