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Dejarik, also known as holographic chess or holochess, is a primarily-fictional board game appearing in the Star Wars space opera franchise that uses holographic figures as pieces.
Star Wars: Knights of the Old Republic (KotOR) is the first installment in the Knights of the Old Republic series. KotOR is the first role-playing video game set in the Star Wars universe. The game was released on the Xbox on July 15, 2003, in North America and on September 12, 2003, in Europe.
Chris Avellone, the lead designer of The Sith Lords, has said that "a core part of what made KOTOR I so great was the story and your companions, and that was our intention in the sequel as well", [2] and has also said that he thought that the characters and voice-acting were some of the key strengths of The Sith Lords, and said that they got a lot of help and support from LucasArts in the ...
Star Wars: Knights of the Old Republic (often abbreviated KOTOR or KotOR) is a role-playing video game developed by BioWare and published by Microsoft Game Studios and LucasArts. The first installment of the Star Wars: Knights of the Old Republic series, it was released by Microsoft for the Xbox on July 16, 2003.
In 2012, a five-issue miniseries was released as a follow-up titled Star Wars: Knights of the Old Republic: War. The title was written by John Jackson Miller , who also authored the novels Star Wars: Kenobi and Star Wars: Knight Errant , and eventually Star Wars: A New Dawn , a prequel to the CGI animated series Star Wars Rebels for Disney XD .
The Atari Cosmos was an unreleased product by Atari, Inc. for the handheld/tabletop electronic game system market that uses holography to improve the display. It is similar to other small electronic games of the era that used a simple LED-based display, but superimposes a two-layer holographic image over the LEDs for effect.
Tonka launched Supernaturals with a large hologram display at the 1987 New York Toy Show. [2] The use of holograms on a line of toys attracted considerable attention at the time. [3] [4] [5] The Warrior figures featured holograms on both the upper body and shield accessories, as well as 'glow-in-the-dark' weaponry. [6]
In most cases a clone is made in part by studying and reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM, the original developers have helped the projects by supplying the original source code—those are so-called source ports.