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  2. S.T.A.L.K.E.R. - Wikipedia

    en.wikipedia.org/wiki/S.T.A.L.K.E.R.

    S.T.A.L.K.E.R. is a first-person shooter survival horror video game franchise developed by Ukrainian game developer GSC Game World.The series is set in an alternate version of the present-day Chernobyl Exclusion Zone in Ukraine, where, according to the series' backstory, a mysterious second Chernobyl disaster took place in 2006.

  3. S.T.A.L.K.E.R. 2: Heart of Chornobyl - Wikipedia

    en.wikipedia.org/wiki/S.T.A.L.K.E.R._2:_Heart_of...

    S.T.A.L.K.E.R. 2 was initially announced in 2010, with a release date set in 2012, by Sergiy Grygorovych, CEO of GSC Game World, stating "After the official sales of the series exceeded 4 million copies worldwide, we had no doubts left to start creating a new big game in the S.T.A.L.K.E.R. universe. This will be the next chapter of the mega ...

  4. S.T.A.L.K.E.R.: Shadow of Chernobyl - Wikipedia

    en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Shadow_of...

    S.T.A.L.K.E.R. takes place in an area called the Zone. The Zone is based on the real-life Chernobyl Exclusion Zone and is also inspired by fictional works: Boris and Arkady Strugatsky's science fiction novella Roadside Picnic (1972) which was loosely adapted into Andrei Tarkovsky's film Stalker (1979), as well as the film's subsequent novelization by the Strugatsky brothers.

  5. GSC Game World - Wikipedia

    en.wikipedia.org/wiki/GSC_Game_World

    GSC Game World is a Ukrainian video game developer based in Kyiv with a second temporary office in Prague. [a] Founded in Kyiv in 1995 by Sergiy Grygorovych, it is best known for the Cossacks and S.T.A.L.K.E.R. series of games.

  6. S.T.A.L.K.E.R.: Clear Sky - Wikipedia

    en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky

    This game combines elements of first-person shooters ("twitch-based" aiming, with a first-person perspective), survival horror (ammo-scavenging in a frightening atmosphere with powerful monsters), and role-playing video games (inventory management, quests, character interaction, armor types, and defense stats).

  7. S.T.A.L.K.E.R.: Call of Pripyat - Wikipedia

    en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Call_of...

    Before boarding the rescue helicopters, the player is given the choice to leave the Zone forever or stay. If the player decides not to leave the Zone, then the game enters into free-play mode. During free-play mode, the player can freely explore areas and finish side-missions, while given the option to leave at any time through NPCs.

  8. Mad Stalker: Full Metal Forth - Wikipedia

    en.wikipedia.org/wiki/Mad_Stalker:_Full_Metal_Forth

    Gameplay screenshot from the original Sharp X68000 version. Mad Stalker: Full Metal Forth is a side-scrolling beat 'em up game reminiscent of Kung-Fu Master and The Ninja Warriors, where players assume the role of a policeman taking control of a SlaveGear mecha suit known as Hound Dog through six stages of varying themes set in Artemis City in an effort to defeat a rogue SlaveGear model called ...

  9. Boundary 2 - Wikipedia

    en.wikipedia.org/wiki/Boundary_2

    Boundary 2, often stylized boundary 2, is a quarterly peer-reviewed [1] academic journal of postmodern theory, literature, and culture. [2] Established in 1972 [1] by William V. Spanos and Robert Kroetsch (Binghamton University), under the title boundary 2, a journal of postmodern literature, the journal moved to Duke University Press in the late 1980s [3] and is now edited by Paul A. Bové ...