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One case of identity theft was the 2011 hacking of the PlayStation Network, when personal and credit card information of 77 million accounts were stolen. The unauthorized use of a stolen credit card is commonly not considered identity fraud, but may be considered consumer fraud. The use of fake names, ID cards, falsified or forged documents ...
Articles relating to identity theft, cases where someone uses another person's personal identifying information, like their name, identifying number, or credit card number, without their permission, to commit fraud or other crimes. The term identity theft was coined in 1964. Since that time, the definition of identity theft has been statutorily ...
A variation of identity theft that has recently become more common is synthetic identity theft, in which identities are completely or partially fabricated. [15] The most common technique involves combining a real social security number with a name and birthdate other than the ones that are simply associated with the number.
Of the 5.4 million reports filed to the FTC's consumer network, the top complaint was identity theft, which had more than 1 million reported cases. "Identity theft is a pervasive issue in the ...
Hacks that expose the personal financial information of Americans soared to a record high of 3,205 in 2023, according to the nonprofit Identity Theft Resource Center. That total includes breaches ...
The Identity Theft Resource Center said there were 662 data breaches in the United States in 2010, almost a 33% increase from the previous year. [19] Between January, 2015 and September, 2017, the Identity Theft Resource Center estimates that there were 7,920 breaches affecting more than one billion records that could lead to identity theft. [18]
But instead of stopping, Woods continued to push to regain his identity. One issue was that California was attempting to recoup expenses from his time at the mental hospital, court records show.
More egregious cases involve using exploits such as duping currency or items. There have also been reports of collusion or vertical integration among farmers and online currency exchanges. In 2002, a company called Blacksnow Interactive, a game currency exchange, admitted to using workers in a "virtual sweatshop" in Tijuana , Mexico to farm ...