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  2. Critical hit - Wikipedia

    en.wikipedia.org/wiki/Critical_hit

    In many role-playing games and video games, a critical hit (or crit) is a chance that a successful attack will deal more damage than a normal blow.. The concept of critical hits originates from wargames and role-playing games, as a way to simulate luck, and crossed over into video games in the 1986 JRPG Dragon Quest, [1] set at a fixed rate of 1/64 (~1.56%). [2]

  3. The Elder Scrolls Online - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_Online

    The Elder Scrolls Online is set on the continent of Tamriel during the Second Era, but not all places in Tamriel are playable. The events of the game occur a millennium before those of The Elder Scrolls V: Skyrim and around 800 years before The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion.

  4. Probability of kill - Wikipedia

    en.wikipedia.org/wiki/Probability_of_kill

    For example, if a weapon is expected to hit a target nine times out of ten with a representative set of ten engagements, one could say that this weapon has a P hit of 0.9. If the chance of hits is nine out of ten, but the probability of a kill with a hit is 0.5, then the P k becomes 0.45 or 45%.

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    A game mode where opposing teams try to occupy a single point on the map for a certain amount of time, or for as long as possible until the end of the match. [89] [90] kit The set of skills and abilities given to a pre-defined playable character in games featuring many such characters to choose from, such as many MOBAs or hero shooters. kiting 1.

  6. Elo rating system - Wikipedia

    en.wikipedia.org/wiki/Elo_rating_system

    The algorithm analyzes more than 8 million match results from over 800,000 tennis players worldwide. On May 8, 2018, Rafael Nadal—having won 46 consecutive sets in clay court matches—had a near-perfect clay UTR of 16.42. [55] In pool, an Elo-based system called Fargo Rate is used to rank players in organized amateur and professional ...

  7. Age of Empires III - Wikipedia

    en.wikipedia.org/wiki/Age_of_Empires_III

    All Ages cost food and coin to advance to, except the Colonial Age, which only costs food (800). The price of age advancement is incremental but does not vary between civilizations. Similar to the "minor gods" system in Age of Mythology , [ 10 ] Age of Empires III uses a "Politician System" to grant bonuses on a successful advancement to ...

  8. Chess rating system - Wikipedia

    en.wikipedia.org/wiki/Chess_rating_system

    Players' new ratings centre on the average rating of entrants to their competition: then if having achieved better than a net draw set of result, minus the number of percentage points it is over 50% (e.g. a 12–4 or 24–8 wins-to-losses result is, as ever, noted as a 75% tournament outcome) – if having achieved worse than this then the ...

  9. Group tournament ranking system - Wikipedia

    en.wikipedia.org/wiki/Group_tournament_ranking...

    the ratio of goals/points/etc. scored to those conceded. scoring differential the difference between goals/points/etc. scored and those conceded. scoring rate differential such as net run rate in cricket, the difference a team's run rate (runs per over) and that of its opponent. goals/points/etc. scored irrespective of goals/points/etc. conceded.