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  2. Soulslike - Wikipedia

    en.wikipedia.org/wiki/Soulslike

    Soulslike games typically have a high level of difficulty where repeated player character death is expected and incorporated as part of the gameplay, with players often keeping part of their progress since the last checkpoint (items collected, bosses defeated), and other losses (such as experience or currency) being potentially recoverable.

  3. The 10 Best Soulslikes For Gamers on the Hunt For a Real ...

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  4. Category:Soulslike video games - Wikipedia

    en.wikipedia.org/wiki/Category:Soulslike_video_games

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  5. Talk:Soulslike - Wikipedia

    en.wikipedia.org/wiki/Talk:Soulslike

    Sources for specific non-Soulsborne Soulslikes are few and far between, and straggler reviews describing games as "Soulslikes" aren't enough to authoritatively place the game in the genre. This source , which is used in the article to place Stranger of Paradise: Final Fantasy Origin into the Soulslike genre, is a situational source that ...

  6. Hypixel - Wikipedia

    en.wikipedia.org/wiki/Hypixel

    The Hypixel server was released in beta on April 13, 2013, by Simon Collins-Laflamme, and Philippe Touchette. The server is managed and run by Hypixel Inc. [4] [7] [8] The two originally created Minecraft adventure maps together [5] and uploaded trailers to their YouTube channel. The Hypixel server was created to play and further showcase these ...

  7. Dark Souls - Wikipedia

    en.wikipedia.org/wiki/Dark_Souls

    The "World Tendency" feature is also exclusive to Demon's Souls, where the difficulty of exploring a world is dependent on how many bosses have been killed, and how the player dies. The gameplay involves a character-creation system and emphasizes gathering loot through combat with enemies in a non-linear series of varied locations.

  8. Hytale - Wikipedia

    en.wikipedia.org/wiki/Hytale

    Hytale is being developed by Hypixel Studios for PC, consoles, and mobile devices. [1] [5] [6] The client was initially developed in C# with the server technology in Java, [7] but by 2022 both the client and server were rewritten in C++ for easier cross-platform release and better performance. [8]

  9. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    The level of difficulty that a player wishes to face while playing a game. At higher difficulty levels, the player usually faces stronger NPCs, limited resources, or tighter time-limits. digital rights management (DRM) Software tools for copyright protection. Often criticized, particularly if the DRM tool is overly restrictive or badly-designed.